tulamide's Recent Forum Activity

  • Wow, Unity's 2D enhancements look very promising, especially for in-game animations of combined textures (just like Spriter for C2). But as always, I'm not going to judge until the non-beta is out and I can see for myself if it is as easy as C2's workflow is.

    Once Scirra decides to take over control of the exporters by giving up 3rd party dependency, I think C2 will be back on the track for mobile/android/etc.

  • Working with IID is problematic. It represents an index, starting from zero, of all currently existing instances. If an instance is deleted the IID is arranged new, as well as if instances are added, in a way that the IIDs always range from 0 to # of instances - 1

    You could either work with UID which keeps its value, or with an instance variable, to gain better control over the sprites.

  • Blossom waved goodbye. A last look at me and her old home. I tried to say something, but my throat was dry. So instead I moved my head for a cheering up.

    She turned around and started walking away. But after a few steps she stopped, turned her head and said:

    "I'll call you everyday."

    And just like a glass of water, her words had an influence on my throat. The words came out of my mouth as if I was in some most-words-per-second contest.

    "And I'll be there to pick up the phone. I wouldn't want to miss any of your adventures you are about to live!"

    She hesitated. Then she started walking away again. And without turning around, she said strictly:

    "The first thing I'll do is looking under the carpet! You know how I hate a messy home."

    And I smiled.

    <font size="5"><font color=red>TA TA TA TAAAAA</font></font>

    I hereby declare the end of the event "A blossom tale"!

    We have a winner. Here is the final result:

    <img src="https://dl.dropboxusercontent.com/u/11182740/pictures/voting.jpg" border="0" />

    The winner is Windwalker for his submission "Many Journeys of Blossom".

    Congratulations. I'm sure Blossom is in good hands!

    Thank you all. Those who participated, those who wanted but didn't have the time and those who enjoyed following this thread. It was a wonderful experience!

  • Same here, newt with your export. I guess I should change the title of this topic, so that other developers are aware that microphone use isn't possible on the gamer's XP systems.

  • Hehe, you've read my thoughts. Indeed I suspect XP is the reason that it doesn't work here. Thank you so much for taking the time.

    If somebody stumbles upon this thread and has XP running, please download the capx from a few posts before and tell me if it works for you (if the text changes constantly and you hear yourself, then it works).

  • Oh damn. What's your system, may I ask?

  • Here's a little capx. Does this work for anyone? microphone.capx

  • No, as it is described a stream exists as soon as the request is done/appproved with the given tag ('Request microphone and route to audio using "mic" '). You then should be able to access the stream with the tag, e.g. applying the analyzer effect to "mic".

    EDIT: You just have to make sure, that the audio object is already present, before requesting the microphone - according to the manual.

  • Final spurt!

    With the last six hours running, I just sent out the badges to all submissioners (is this a real word?) - and 7Soul

    The gif was so promising, that I consider this as having already helped Blossom. So while he can't win the event, there's at least a little something for the work already done. I hope, you all agree.

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  • When requesting the microphone, C2 routes it to the audio object with the tag you give it in the request event. That's at least what should happen according to the manual ;)

  • Well, the microphone is working. Just accessing it with C2 isn't. At least not on my end. Maybe someone was successful requesting the microphone via UserMedia on a newer system (Win 7/8)?

  • newt I'm sorry, but what template/example are you referring to? I only found a speech recognition demo, which is working, but not what I'm looking for. It is requesting speech recognition, not the microphone.

    No, everything is setup just fine, including Chrome. I don't have any problems accessing the microphone with my various music tools, no problems accessing it via Flash, just with C2 it's not routed. A dead stream.

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tulamide

Member since 11 Sep, 2009

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