tulamide's Recent Forum Activity

  • Blacksmith

    Thank you! Yes, I will focus on recovery (but can't totally ignore the beautiful black and white keys <img src="smileys/smiley36.gif" border="0" align="middle" /> )

    ryackov

    Did I frighten you? <img src="smileys/smiley4.gif" border="0" align="middle" /> That quote was especially and only meant for the three songs I left here for DatapawWolf 's listening pleasure (so that there's no suffering during the pause <img src="smileys/smiley2.gif" border="0" align="middle" /> )

    Those three songs already have special uses (I use them^^) so I can't make them cc 3.0 attribution. Sorry <img src="smileys/smiley9.gif" border="0" align="middle" />

    jomo

    Thank you! That comment means a lot to me. Also, I'm working on being healthy soon again. But I'm afraid I can't promise an all time happiness <img src="smileys/smiley2.gif" border="0" align="middle" />

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  • also thank you for filling me in on the prtsc button.If you additionally press the alt-key, you can take a shot from the currently active window only, which further reduces the post-editing in a graphics application <img src="smileys/smiley1.gif" border="0" align="middle" />

  • PixelHero

    It doesn't make a big difference. Method number one would most probably be, what a trigger would also do behind the scenes. So it's as reactive as it can be <img src="smileys/smiley1.gif" border="0" align="middle" />

  • In general:

    A loop is executed within one tick. Trying to use the wait action would force C2 to spread the loop over several ticks, which not only is difficult, but also error-prone and would break the intention of a loop. That's why the wait action doesn't work inside loops.

    You should always use a method suitable for the behavior you intended. If you want to create an object every 0.3 seconds, well, use "every x seconds"

    I can't tell anything to the other problem as I avoid installing the newest versions. They often introduce new issues or break older behavior, which isn't helpful for projects that last longer to develop. But from your question I'd guess it is a mathematical problem? Maybe the positions are calculated in a wrong way.

  • Hey all,

    I am shamelessly using this forum to make all german scirrans (or those who can read german) aware of my new blog. It does not contain anything else than my poetry in german language, but I think it's time to dare sharing it with the public.

    Wortheim

    Feel free to comment there.

    Thanks for reading!

  • Just a short notice that I'm back from hospital. It's still painful and will take some weeks to recover, a lot more than was promised to me. So the work on this series will be delayed for a while. But as soon as all those painkillers and tranquilizers are out of my body and I'm healthy again, the creativity will flow again. Promised!

  • Thank you mindfaQ

    That is exactly what I was talking about.

    Heptagono

    mindfaQ's example might need some explanation for your understanding. 'Amplitude' is Y and 'Period' (or Frequency) is what you called 'distance pp' in your graphic.

  • If you try to do something similar to this, it is totally possible and relatively easy as well. The link leads to an app I once made with CC, but the graphic representation was done with the canvas plugin, and nothing else was used than "line to". Both is also available in C2 using ROJOhound's Canvas plugin for C2.

    The basic approach of drawing a waveform (be it a sinus or anything else) is to split it into segments, tiny parts of the complete wave. Those segments represent the resolution, the wave is drawn at.

    If you are not afraid of installing CC, I could give you the source the the link above. But maybe somebody else already working on a demo for C2

  • Wow... my 2-year old laptop apparently has 16k max texture size. There you go, I guess ;)Hehe, so much for the WebGL function. I really hoped it would be more reliable than its DirectX counterpart <img src="smileys/smiley2.gif" border="0" align="middle" />

  • Welcome back Ashesh, I think you just made Scirra angry (which, as I recall, never happened before). Congratulations! And bye bye...

  • I acually prefer absolute silence. It may be due to me making so much music a day, and also that I tend to analyze music while listening in order to learn new tricks.

  • Correct me if I'm wrong, but as far as I know the max texture size is not a software but a hardware limitation. While newer graphics cards for pc might support 8k (like mine) or more, graphic chips on smartphones might only support 2k or 4k.

    WebGL has a function to retrieve the graphic card's/chip's max size: gl.getParameter(gl.MAX_TEXTURE_SIZE)

    Here is a test page (originally created by a user to present a bug that is already solved): http://innovatology.nl/clients/rim/bb10/webglbug3/?2048.png

    It reports the card's max texture size and draws a 2k or 4k texture

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tulamide

Member since 11 Sep, 2009

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