tulamide's Recent Forum Activity

  • Your cap does exactly what you ask it for

    The problem is that the two subevents are run one after the other right away. This is what happens in one frame when you click:

    First subevent

    The global equals zero, so the action is performed setting the global to one.

    Second subevent

    The global now equals one, so the action is performed, too, resulting in the global being set to zero again.

    Solution:

    If you just need a simple state (0 and 1), instead of the event with two subevents just use the following one.

    +On left clicked on Sprite

    ->Set global to 1-global

  • i am making a game without a window titlebar and border, but i don't know if it possible to make the layout background invisible, so, if possible to do it?

    As far as I know that isn't possible, I'm afraid. (If you want to see the desktop behind your game, that is)

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  • The simplest way to have flexible multi-dimensional arrays is using a one-dimensional.

    Let's say you have an array of 100. If you now want to use it one-dimensional you access it normally (x1, x2, etc). If you'd want to use it as 10x10, you'd access it with (y - 1) * 10 + x, so that [x5, y5] would equal x(45). If you'd want to use it as 4x7 you'd access it with (y - 1) * 7 + x ( e.g. [x3, y6] would equal x(39)

    I'm not sure if this helps you or makes enough sense.

  • Too many youngin's... makes me feel even older.

    I hate you all.

    ~Sol

    Poor old soldjah ... Hope this raises your spirit

    (I apologize for the poor quality - will never take a flash photo again )

  • new stable release soon? its been 7 months? 8 months? since the last "stable" build?

    From the initial post:

    This is a candidate for a new stable build because 0.99.62 has some pretty serious bugs we've since fixed.

    This release (.85) needed testing and if all works fine I expect this to be the next stable soon. And that would mean you're already working with a stable version (if you downloaded and installed it)

  • Well, yeah, I think I deserve pushing my embarrassement again and again by not letting the thread die

  • Not free, but worth a look (search & preview completely free):

    Soundsnap

    I'm not sure about the license here, it's CC but can't read about use in commercial products. Also the quality goes from nearly ok to superb:

    The Freesound Project

  • If you mean the current time and date, then the date object is what you are looking for.

    This thread covers it:

    And here is a cap: http://www.mediafire.com/file/mkdnhwwzzym/watch.cap

    Other than that I think you can't access the internal clock.

    EDIT: Sry, a second too late, double posting -.-

  • Thank you partymetroid

    And to the other 88 downloaders: No comment whatsoever? Nothing to say about it? Does ist work reliably? Is it maybe not useful? Are there any errors?

  • Oh

    I am very sorry if I was over-the-top for something long known. It's just that I never read about it until now, and I was excited like a child... *me going through the forums turning red while everyone stares at me shaking their heads*

  • Congratulations, that's fantastic and from what I saw of your work you deserve it. Sadly this will surely mean we won't be seeing you for a long time now here on the forums...

    http://www.thomasmahler.com/?p=259

    I swear I will buy a copy just to tell everyone: "Here look, this is from the guy I know from the scirra forums"

  • I'm back

    Man, did I miss you all. Well, I'm afraid, the tease is active again

    Ah, and Ashley: Thank you ... I knew this trick would work

tulamide's avatar

tulamide

Member since 11 Sep, 2009

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