xanxion's Recent Forum Activity

  • Thanks for the answer Doc Ai,

    But i used the fade behavior on the objects i want to destroy after a certain amount of time.

    However i also found out the the system wait time is pretty good at this.

    Im just wondering whats the best one to use perfomance wise.

    Im not really using the fade behavior for the "fading" effekt. But just as a means to destroy that particular object after a certain amounts of time..

  • hmm weird, your optimization is not really working it looks like.

    Did you just rearange your events?

  • Works now!

  • Can you upload the image on http://www.zippyshare.com/ instead?

    the image is not showing :/

  • How is this compared to yours?

  • I'm actually having a similar problem. My game is all about physics. (Peggle style)

    I've stripped down as much as i could (to my knowledge)

    but im still getting bug reports from players having lagg issues on desktop.

    (i havent even decided to release it on IOS / android) it would simply not be possible.

    However im also interested in various optimization issues.

    (i am testing different things at the moment, so i'll be sure to get back if i figure out something)

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  • Hi Everyone,

    I have a question regarding optimization.

    I use a lot of "on fadeout finished = destroy object"

    would it be better perfomance wise to use "system wait 2 seconds = destroy object"

    What is best?

  • Nevermind, it seems to work now. My mistake. It took some time to update i guess.

  • Hello everyone,

    I just released my game on the Chrome Web store.

    However im having a problem. The game opens in a popup, which i dont want.

    I exported the game with fullscreen mode, but it still shows as a popup when the game is installed and run. (even with some ugly borders)

    Does anyone have an idea what could have went wrong?

    Url is:

    https://chrome.google.com/webstore/deta ... authuser=1

  • Added 4 new levels, and fixed some minor issues.

    Please let me know, if you experience any bugs!

  • I updated the game again.

    Fireball now available.

    And the highscore is working now!

    <img src="http://spiloghygge.dk/premium/ballFire.png" border="0" />

  • I just updated the game with an "Options Menu"

    You can now:

    Enable / Disable sounds

    Graphics mode: High / Low

    When graphics are set to "low" all particles are removed from the game.

    Also some animations.. So this might speed up the game, and prevent lagg.

    Im interested if anyone can "feel" a difference with the "low" setting?

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xanxion

Member since 18 Aug, 2009

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