xanxion's Recent Forum Activity

  • Im super excited about Hololens, if C2 could be played with hololens on the wall (2d) that would be awesome. 3D wont be possible im guessing.

  • Are you using the new Cocoon Beta or the old one?

    • i haven't made a game for mobile with pathfinding, but i guess it should work..
  • Why are we even talking about plugins and behaviors, a more important issue is the export options!

    I have several games waiting to be released. And i have optimized them all for around a half year. Still not good enough for a release... We need a Custom Scirra Exporter or Scirra could buy Cocoon.io and develop it

    Nah, nevermind. - I'm dreaming

  • make that 16 animation frames for a smooth rotation. Not sure what's best to do?

    Anyone?

  • So i'm guessing it would be better to animate a sprite, to make it look like its rotating instead?

    that would be around 6 animation frames, and i'm guessing with a speed of 10.

    Would that be a better solution for mobile? or will it be the same?

  • [quote:15xzfyu0]We already support Ludei's Cordova-compatible platforms, and if Canvas+ happens to work for your game, you can already go ahead and publish with it. So don't we already have that? You can choose whichever export option works best for you.

    Ashley I was thinking a service exactly like that, but run by you aka Scirra, so we wont have so many problems and bugs - but also the waiting time for things to be fixed when they they pop up, would be greatly reduced if it is run by you. Its always problematic with third-party exporters, because they don't focus their time on C2, but a collection of game makers out there. I'm not just putting this out there, i'm actually pretty comfortable that it would work.

  • Hello everyone,

    Here's a list of games we created that are ready to be released, if the performance on mobiles will change for the better, or the if things like multiplayer will work..

    1. Sushi Legend for mobile (Match 3 game, with bonusses)

    (performance issues)

    2. Meme Battlegrounds for mobile (multiplayer card game with memes)

    (multiplayer plugin does not work correctly)

    3. Driving game for mobile with fallout style graphics (2D)

    (performance issues)

    4. Hidden object game for mobile (this is the only one that has no issues besides filesize)

    (Filesize issues due to overhead and many images)

    5. Gem Break for mobile (Peggle style game with 100 levels and bonus upgrades)

    (performance issues)

    6. Bubble Wizard HD for mobile (pang style)

    (performance issues)

    7. Drum app with many different sounds and lots of settings (dosnt work due to audio lagg)

    (Audio issues, lagg)

    I'm hoping that sometime in the near future, we will be able to release these games.

    We also have around 5 apps that we haven't released because of missing features on CocoonJS

    Anyways, we have released about 6 apps and 2 games, so all is not bad!

  • A Crosswalk compiled game with 60 fps on mobiles... i highly doubt that. i would love to try that game.

    Anyways, i hope Cocoon.io will come to our aid! So we can begin to release all the games we made!

  • xanxion No and no once again. Some people bought C2 to be able to do browser games only so do not speak for them. And second no, Native Exporter is not even near the "Ultimate Performance" whatever the hell that means.

    Once again, stop spamming this thread with shit not related to Crosswalk.

    Edit: Next time think before posting. it actually is faster than deleting pointless posts.

    I was speaking for myself, not the community, i would like some better export options, so we can release our games and not just prototype them.

    And i'm not spamming. I'm just pointing it out. - Some sort of CocoonJS exporter would be fine, and that's not native, but the performance is acceptable. There's just too many bugs and missing features, because its not made for C2. (but i'm hoping that the new Cocoon Compiler will fix that!)

  • I agree, a native exporter for mobile must be present in C3, or at least something like CocoonJS (the new compiler)

    if not, then the new C3 will be useless..

  • ludei

    Hello,

    It is quite probably that it won't work in Canvas+, at least at the moment. It might work on the new Webview+ for iOS, as it supports DOM elements.

    Regards.

    Would it work with the new CocoonJS compiler?

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  • Thanks, i'll see if that will work!

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xanxion

Member since 18 Aug, 2009

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