Zotged's Recent Forum Activity

  • Layer folders similar to those of Photoshop. Would make layer management a breeze.

  • Are you sure you haven't ticked the 'Center view on me' box on any of the objects in its properties' attributes?

  • I've always wanted to make a shmup/bullethell crossover so I started making one last Tuesday. I wanted to finish this before my military service, which starts on Monday, but I kept myself too busy with alcohol so I'm just giving the prototype source away instead.

    http://planar-studios.com/files/example/shmup1.zip

    Zip is around 72mb, I included all the music files and a compiled exe too. Music is made by umbriel rising, http://www.jamendo.com/en/album/3761

    WASD moves, mouse aims, shift focuses (slows movement down for enhanced accuracy). Don't worry, you can't die. Once you get to level 15 you'll have a bossfight (which isn't there). The code is ugly and unpolished but it might make a fun half-an-hour game if you put some effort to it. I also forgot to pack in scanlines.fx and whatever else it was that I forgot but at least the exe should run just fine.

    The dialog is rearranged lines of a 40's film noir movie Scarlet Street, http://www.archive.org/details/ScarletStreet

    The gameplay is essentially ported from Daiz's floodshooter, http://dl.dropbox.com/u/326175/floodshooter100519.zip

    Someone go finish it, it's quite likely that I won't. Call the game "17FPS", quotation marks optional. All of our other projects are kinda stalled too, lol.

    You'll get a video of an old build though

    http://planar-studios.com/bin/sneakpeek1.mp4

  • 7 second adventure with the Search

    Works fine on the lastest 0.99.9

  • Dakka dakka dakka dakka dakka dakka dakka

    <img src="http://dl.dropbox.com/u/326175/lolshmup4.png">

  • Just drag and drop a sprite to a layer in the layer list.

  • I... don't think this thread is very resourceful.

    <img src="http://dl.dropbox.com/u/326175/test9-2.png">

    Picture related

  • Yeah, python libraries such as sqlite are in good use as well as lucid's 's'.

  • The first one is dynamic lights and shadows plus 205983 meshes and 3d boxes that make up the scene. It's quite 3d.

    Another similar scene:

    <img src="http://dl.dropbox.com/u/326175/asdqwesd10.JPG">

    The second one is a skybox with free camera that'll have dynamic weather and stuff, I just haven't implemented most of it yet.

    <img src="http://dl.dropbox.com/u/326175/Untitled-16.JPG">

    <img src="http://dl.dropbox.com/u/326175/Untitled-4.JPG">

    They are kind of spoilers but I'll let it slide.

    Edit:

    Looks very nice, are you building a point and click adventure?

    Can't tell. I don't plan that far ahead anyway. Figuring out core gameplay elements are part of the designing process? Who cares about that stuff. :3

    Dunno, it'll be cool if I end up spending time on it.

  • Are you talking about the level editor or the event editor? I don't really get what you mean, but you can select multiple sprites in the level editor by shift+left mouse clicking. You can also unselect stuff exactly the same way.

    You might be confusing something or you haven't noticed the shift modifier.

    Edit: Oh, right, you must've meant the actual sprite locking. My bad.

    Edit 2: Okay yeah that's exactly what you meant, makes for a nasty problem. I didn't find a way around it either now that I looked into it.

    Edit 3: Well, you could try arranging your stuff in layers and lock the layer instead, I'd expect it to be quite useful but then again I don't know what you're doing.

  • I'm doing a plugin for BulletML, a scriptable system for those crazy (and sane) bullet patterns you see in arcade shoot-em ups.

    Above sprites by Irem obviously

    Hell yes Kenta Cho stuff here I come!

    Oh, have these while we're at it. It's not like I'll be able to finish any of this in another year.

    <img src="http://dl.dropbox.com/u/326175/asdqwesd11.JPG">

    <img src="http://dl.dropbox.com/u/326175/iceeeeeeeeeeeeeee.jpg">

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  • Well, you should be able to implement a rendering engine such as Trident or Gecko if you really want to but I'd expect it to be quite a hassle. There's basic http functionality too so yeah, you might be able to do something to the effect of having a browser in your project.

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Zotged

Member since 2 Aug, 2009

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