Java's graphical performance is slow using it's built-in CPU-based graphics libraries. I would be using OpenGL (as I stated in my post) so performance would be the same as DirectX.
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I've been looking into building a Java Runtime (which would allow Construct games to run on Windows, Mac OS X and Linux and also a web applets) which would use OpenGL instead of DirectX. Would people actually use this if it was available?
Member since 30 Jul, 2009