Minor's Recent Forum Activity

  • Use the colour 255,0,255 to fill the area you want to be transparent. This is the "Magic Pink" colour that Construct and other programs use as transparent.

  • If you use the picture editor to make your icon, or open a png or bmp file in the picture editor, then it supports transparency.

    I've created transparent icons for my games like this.

  • Thanks newt.

    Your explaination is similar to my neighbours thing. I check in 8 directions from the current cell, if that cell is land or 1, I add 1 to a global variable then store the global variable in the z2 cell of the current cell, clear the global variable and move onto the next cell.

    Currently in the map each cell in the array represents a 4x4pix tile on screen. Now I'm going to have another play and see if I can break down the map to 2x2pix tiles using your explaination.

    I've learned more about Arrays in a day than I have in my whole life thanks to you guys and Construct.

    <img src="http://i19.photobucket.com/albums/b170/mr_flibble_hhah/Games/pgmap3.gif">

  • Thanks for the input guys .

    Again my lack of any real maths skills may hold me back.

    The array I'm currently using is multi dimensional so I'll try to add a few more 'Z' slots/cells/whatever they are called. Currently though it just stores whether the cell is land or sea and the number of land neighbours it has so I can run a few passes of "Cellular Automata" on them.

    I've also got it to make a basic sea depth and land height over the map.

    This is really my first play with arrays so I'm expecting this to be a long bumpy ride.

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  • Hi Guys.

    I've just been playing with procedural generation and arrays. In the past I've never been able to grasp them but Construct has helped me a lot, although I think my below average maths skills may hold me back from what I would like to make. I'm just wondering if it is possible to split an array.

    eg 5x5 Array - Just 1 value for simplicityin x1,y1.

    10000

    00000

    00000

    00000

    00000

    then turn it into a 20x20 Array, so x1,y1 is now 4 cells. But I need to keep the value at x1,y1 from the 5x5 Array - and place it in x4y4. And obviously if more values were stored in the 5x5 array they would have to transfer to the 20x20 array too.

    0000

    0000

    0000

    0001

    Does that make any sense? Basically I want to add more detail to the island below by splitting it into smaller chunks.

    Here's a current generated island - with sort of depth added to the sea.

    Hope that makes sense to someone. Any help would be fanny-tastic .

    **EDIT**

    Please translate any help into either "Simpleton" or "Baby Talk" otherwise your great help may go right over my head.

  • Quick field of vision example.

    http://dl.dropbox.com/u/1646976/rogue-fieldofvision.cap

    Uses a Canvas so depending on the size of your Layout it might not be very efficient. But for a small layout it works very well.

  • Here's a quick cap for rogue-like movement

    http://dl.dropbox.com/u/1646976/rogue-movement.cap

    Made with 0.99.82

  • New TIGSource Competition is go.

    Official Thread at TigSource

    Anybody going to enter?

  • Cap requires Lucid's SpriteFont plugin. Link to save searching:

    I've only had a quick look at the CAP, but it looks really nice - well organised, extremely well commented, and pretty modular too. Hope you don't mind if I post a link on my blog.

    Thank you GMG. And thanks for putting the tutorial on your blog . I have a link to it on my blog - Construct needs way more exposure.

    This is way cooler than Sokoban

    Thanks

    I might do a Boulderdash clone next. Maybe Skull-der-Dash.

  • OK guy's I've created a small tutorial game. It's a Sokoban clone - you know the game where you push blocks around the level into their correct places.

    Just a note I'm not a Construct God or a decent programmer so there may be ways to do things a little easier than I have done in the .cap file.

    I was going to do an interactive video tutorial but:

    A. The software I was using wasn't quite up to it.

    B. I wasn't quite up to it

    C. I didn't want to do a commentry because my accent is a bit....erm....broad and if I started using slang halfway through, then we'd all be in trouble.

    So i've gone with a commented cap.

    <img src="http://i19.photobucket.com/albums/b170/mr_flibble_hhah/Games/SkullKoBan1.png">

    <img src="http://i19.photobucket.com/albums/b170/mr_flibble_hhah/Games/SkullKoBan2.png">

    <img src="http://i19.photobucket.com/albums/b170/mr_flibble_hhah/Games/SkullKoBan3.png">

    Subscribe to Construct videos now

    And the .cap, the EXE and the graphics can be downloaded from DropBox here!

    I am thinking of doing a part 2 with:

      Level Editor export to INI Level Loading via an INI file

    Comments,Suggestions and questions are Welcome.

  • Nice Steven.

    I used the gravity setup so I could switch the gravity in the game too, not just for ceiling grabs/crawling. That way I could have reverse gravity areas, gravity traps and other stuff.

    Here's the game in action -

    Subscribe to Construct videos now

    Never got past the playing around stage though.

  • What version of Construct are you using?

    The example was made in 0.99.82.

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Minor

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