AfterShock's Recent Forum Activity

  • Have you read the Platform School tutorial By deadeye ?

    It has a good section on animation event sorting.

    http://www.scirra.com/forum/viewtopic.php?f=8&t=2154

    Yes I have, unfortunately I don't think it would help out to reread it in this case.

  • > I deleted the animation and made it again but it didn't seem to do anything :/

    >

    Hi, i tried your cap, and the problem could be because you have 2 animations tied to the 'z' button.

    Why dont you just have the 'crouchattack' animation play everytime he crouches?

    Amended

    I actually meant the 'down arrow key'. The crouchattack animation does work for a split second, but having the down arrow key at the same time seems to over-ride it.

    I see what the problem is but I wanted link to be able to crouch to block things that are low, and be able to attack things that are low. The code should work considering I said the "crouching" animation should only play if the animation isn't currently "crouch attack". I think it's some kind of bug with construct.

  • I deleted the animation and made it again but it didn't seem to do anything :/

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  • Sorry about that, this link should work.

    https://docs.google.com/leaf?id=0B9d5pq ... 2&hl=en_US

  • I'm making a Zelda II style game, but can't get Link to attack while crouching. I have an animation called "attacking" for attacking while standing up, and another called "crouchAttack" for attacking while crouching. Link has a private variable called "crouching" where 0=standing and 1=crouching, it turns to 1 when Z is held down.

    Download

  • I definitely think if a developer makes money off of something they made in construct they should have to pay, but I don't like the idea that users like me who just mess around with the program have to pay.

  • You can always double click the objects shown at the bottom of the window and get a list of commands related to that object.

  • Having a slope object would be messy, but if there's no other way to do it that's fine.

  • I can't figure out how to stop my platforming character from hopping up a steep slope. I've tried bounding box and per pixel and neither helps. I want him to jump on the slope then slide down.

  • I'm fine with some things being closed source in construct if you're going to end up selling it, but I would still be very disappointed if it started selling for a ridiculous amount of money (like it's $120 for multimedia fusion), the maximum I would be willing to pay would be around $20. Although that depends on how many features end up in the final release.

  • If you only want your crates to simply fall down when they're not on ground, the physics behavior might be a little overkill.

    Here is how I made your events work with some minor adjustments and most important of all an For each loop:

    http://dl.dropbox.com/u/2306601/crategrav.cap

    I don't really get how the "For Each" event works but this is definately what I was trying to do. I'm still split between using the physics behavior or a custom movement. A custom movement would be less glitchy, but the Physics Behavior looks alot better. fV:

  • I would try reinstalling direct X, and if that doesn't work your graphics card probably just isn't good enough.

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AfterShock

Member since 11 Jul, 2009

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