AfterShock's Recent Forum Activity

  • Have you read the Platform School tutorial By deadeye ?

    It has a good section on animation event sorting.

    http://www.scirra.com/forum/viewtopic.php?f=8&t=2154

    Yes I have, unfortunately I don't think it would help out to reread it in this case.

  • > I deleted the animation and made it again but it didn't seem to do anything :/

    >

    Hi, i tried your cap, and the problem could be because you have 2 animations tied to the 'z' button.

    Why dont you just have the 'crouchattack' animation play everytime he crouches?

    Amended

    I actually meant the 'down arrow key'. The crouchattack animation does work for a split second, but having the down arrow key at the same time seems to over-ride it.

    I see what the problem is but I wanted link to be able to crouch to block things that are low, and be able to attack things that are low. The code should work considering I said the "crouching" animation should only play if the animation isn't currently "crouch attack". I think it's some kind of bug with construct.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • I deleted the animation and made it again but it didn't seem to do anything :/

  • Sorry about that, this link should work.

    https://docs.google.com/leaf?id=0B9d5pq ... 2&hl=en_US

  • I'm making a Zelda II style game, but can't get Link to attack while crouching. I have an animation called "attacking" for attacking while standing up, and another called "crouchAttack" for attacking while crouching. Link has a private variable called "crouching" where 0=standing and 1=crouching, it turns to 1 when Z is held down.

    Download

  • I definitely think if a developer makes money off of something they made in construct they should have to pay, but I don't like the idea that users like me who just mess around with the program have to pay.

  • You can always double click the objects shown at the bottom of the window and get a list of commands related to that object.

  • Having a slope object would be messy, but if there's no other way to do it that's fine.

  • I can't figure out how to stop my platforming character from hopping up a steep slope. I've tried bounding box and per pixel and neither helps. I want him to jump on the slope then slide down.

  • I'm fine with some things being closed source in construct if you're going to end up selling it, but I would still be very disappointed if it started selling for a ridiculous amount of money (like it's $120 for multimedia fusion), the maximum I would be willing to pay would be around $20. Although that depends on how many features end up in the final release.

  • If you only want your crates to simply fall down when they're not on ground, the physics behavior might be a little overkill.

    Here is how I made your events work with some minor adjustments and most important of all an For each loop:

    http://dl.dropbox.com/u/2306601/crategrav.cap

    I don't really get how the "For Each" event works but this is definately what I was trying to do. I'm still split between using the physics behavior or a custom movement. A custom movement would be less glitchy, but the Physics Behavior looks alot better. fV:

  • I would try reinstalling direct X, and if that doesn't work your graphics card probably just isn't good enough.

AfterShock's avatar

AfterShock

Member since 11 Jul, 2009

None one is following AfterShock yet!

Trophy Case

  • 15-Year Club

Progress

15/44
How to earn trophies