Stargoat's Recent Forum Activity

  • So you can't really reliably gauge time based on ticks. If your game is 60fps and you say "Every 60 ticks" then you might think you're going to activate that event once per second... but what if your game drops framerate? If your event is time sensitive then you're boned.

    Can't this be avoided with time deltas?

  • fine, it's gone.

    sadface

  • That's very weird... Your cap doesn't run on here either, but others do. Perhaps you're doing something differently.

    Edit: This is definitely behaving differently to the way the problem I reported did.

    Edit 2: I may have worked it out. The boxes seem to be clipping out of the layout. I'll upload a cap where it "works".

    Here it is. Sorry for using rapidshare.

    To get it to display properly, I changed the 10% layer scrolling speed to a 50% layer zoom, made the layout its-self bigger, and moved the the contents of it towards the centre of the layout.

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  • Post your cap, I'll test it over here.

  • > Have you posted something about it to the bug tracker?

    >

    I did over the summer and it was closed a bit later without a word, and then I saw another report that was the same just this month and you marked it fixed.

    Regardless, I have posted it up again.

    It works for me, mang. Maybe you aren't using the latest version. You should check that.

  • At least 3d box displays now.

  • Are there any plans to fix pitch/roll/yaw?

    Even with the rendering bug fixed, 3d boxes are but a shadow of their potential without this.

    This and the aformentioned physics bug, are the biggest problems plaguing Construct, both effecting operations over many releases. If the physics bug is too hard to fix, it might as well be removed until it works. In the current state, it's useless.

  • Bah, I thought that one was awesome .

  • My laptop doesn't have enough USB ports to support 360 controllers.

  • Hey. I go by Stargoat netside.

    An Australian studying as an engineer, my real passion is lies in gaming. Growing up on the NES, SNES, games have always been highly interesting. Having wanted to get in to game development from an early age, I began dabbling around in game maker and C++... that didn't go very far.

    Construct is attractive because of its easy, quick and intuitive style. Hopefully here I can find the motivation to actually make something.

    While I enjoy all genres (to some extent), some favourite (non-indie?) games from over the years include System Shock 2, Super Mario Brothers 3, Starcraft, F-Zero, Super Metroid, Perfect Dark, Killer 7, Sin and Punishment, Space Quest, Super Monkey Ball 2, Jagged Alliance 2, Fallout, Layer Section and Radiant Silvergun... the list goes on.

    Out of the mainstream, ADOM, Skyroads, Tapan Kaikki, Tango Strike, Happyland, Braid, Eternal Daughter, Cave Story, La Mulana, Return to Sector 9, Dwarf Fortress, and anything by Kenta Cho are just some of the games that have helped define, in my mind, what makes gaming awesome.

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Stargoat

Member since 8 Jul, 2009

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