Noga's Recent Forum Activity

  • I see, it resets back to 0. I don't think you can do anything about it, there is no "Set moving angle" action.

  • Collision polygon is your collision mask, you can add points and shape it as you like, but with more points it becomes slower. You can't have pixel perfect collisions in C2, yet. <img src="smileys/smiley2.gif" border="0" align="middle">

    Read about it here.

    I took out the part where Ashley explains it:

    • I think it's worth pointing out there won't be per-pixel collisions in the HTML5 runtime - Javascript isn't fast enough. The Classic runtime uses C++'s raw speed as well as special CPU features to make it practical. There'll have to be collision polygons instead.
  • I don't understand exactly what you mean. How you move the object, with behavior or events? In any case, you could store the angle in a variable.

  • Good find, it's not much of a treasure as it's worth 0 Reputation points. <img src="smileys/smiley1.gif" border="0" align="middle" />

    Haha, found it too! High5 Sully. <img src="smileys/smiley1.gif" border="0" align="middle" />

  • If you click on the layout, you can change it's size in the layout properties on the left. To change the window size, click Properties in the same bar.

  • zenox98 is right, I didn't look at the collision mask. If you change collisions from per pixel to bounding box or point it starts to detect solids, or create collision mask.

  • The cap could be corrupted. If you delete all objects, create new ones, does it still persist? or if you create new cap? I'll pm one of the CC developers to look at your cap.

    Tip>Your player has solid ticked on, it doesn't need it as behaviors default setting is to collide with solid objects.

  • I don't see any problem, can you post the cap?

  • I like it, it's simple, but fun.

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  • Click on his sign and read - Posting tips

  • When starting the C2, on the welcome window click "Browse all examples" and open "Platform 7 (parallax).capx".

    The player has "ScrollTo" behavior and in Layout Properties - Unbounded scrolling is set to yes. Plus this example shows how to make parallax. I'd also recommend you to go through all the examples, they'll teach you the basics.

  • Ok, now it's back to normal. Just to test it, today, when I turn gpu acceleration off in the flags, the preview is choppy, it's behaving like yesterday, after turning it on it's good. What I don't understand is, how it went off, without me touching it?

    If anyone else had this problem - input chrome://flags/ into the address bar, turn GPU Accelerated Canvas 2D on and restart the browser.

    Moderator

    I guess it's solved, kind of. Before moving it the closed bugs, could you leave it here for one more day, I'd like to see if anyone else came across the same problem.

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Noga

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