scidave's Recent Forum Activity

  • You need to replace the NULL bytes (which automatically terminates a string) with something else.

    For example:

    f = open("python_error.jpg", "rb")

    text = f.read().replace('\x00','\x32')

    f.close()

    EditBox.SetText(text)

    Example .cap: http://www.box.net/shared/rkknb1p4uk

  • but they seem to stay in my outbox instead of being sent I dont know what happened there.

    This same thing is happening to me. I can't PM anyone. It just stays in the outbox, but isn't marked "sent".

  • When did the "Wait" object sneak into Construct?? lol.. I didn't even know it was there. Wait isn't as powerful as a Finite State machine (although maybe you could create one with a bunch of Waits and other conditions). I think Mipey's point is to reduce the clutter of combining a bunch of actions and conditions to equal an FSM.

  • Sadly this is a python issue. They have the same problem.

    Yeah, I see your point. I was reading more about py2exe to see what insight could be gain from it and they had this link: http://www.py2exe.org/index.cgi/PathModul . That is the same solution, manually changing import names, that we are looking at right now. However, their problem with external libraries is not nearly as bad as Constructs (mostly because it is all Python at first . For example, I was able to easily create a standalone .exe using the AIML libraries. I just can't do the same in Construct (even after lots of renaming).

    So far the solution is to run an unofficial script that reads the libraries, creates dependency data and bundles everything into an .exe, option that is not useful for Construct.

    That is true that py2exe (or pyinstaller) isn't immediately useful to Construct, but it seems entirely plausible that that functionality could be added to Construct with a lot of effort. However, sadly I personally don't think it is worth the effort considering all of the other bug fixes and updates that could solved with the time. I think I've finally resigned that it just isn't worth it to try to officially support other python libraries.

  • I don't have a tablet, but I was assuming based on an earlier post that this would work fine without one.

    Also, I don't have Python installed.

  • I have just downloaded vs 2008 c++ express edition and was able to compile the Template.csx plugin

    It works...

    Thanks for the instructions! I just followed what you did and I have a successful template plugin.

    Thanks!!

  • I get repeated error windows until I close the window =(

    Same here. I get the same errors that can't be closed out until I close out the app.

    I haven't gotten a chance to mess with the new and improved Python except to confirm that now just plain Python without external libraries works correctly.

    If you are going to bundle libraries and such accessed by your python scripts in your own project, but aren't writing all your imported scripts from scratch (such as wintab, which communicates with tablet drivers), you may need to fiddle with the directory context of the various 'import' calls within the scripts.

    I see what you are getting at with this. Hopefully, there will be a more integrated/automated way though because this is far from straightforward and the changes in a large external library that would have to be made would go really deep.

  • This game is my new favorite here. Really addicting. It seems easy, but is deceptively hard. Plus the controls are top notch. My top score is only ~400 so far.

  • Downloading the new Express right now!!

  • You can save your game as a .exe by going to the "project" tab and selecting "export to exe". You can't save in swf format.

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  • Thanks for the help!

    one of the things I hope to eventually add to 's' is a debugging feature, where instead of crashing, there can be an "on error" condition, and a "geterror" expression, so you can set a textbox to the error, and see why it's happening. should make it easier to learn, and to find mistakes. that's a little further down the line though.

    This would be a HUGE help. I keep wanting to look at the S object in the debugger to see what is being populated. Any extra bit of debug info would really help in understanding S. This plugin is so incredibly powerful!

  • Wow, now that was a great game! This game was way better than the first one. You had a certain number of days which kept the action tense. The plot was much better and the missions were a great touch. I also liked the combat element and it was easier to know what was bad and what was good. I also liked the graphical view of the inventory. Day and night were nice.

    The negative was that the monsters were not that smart and I could mostly avoid them by running along the bottom of the screen. Also, most of the monsters just moved in the same pattern.

    I beat the game on Day 11.

    Nice game again.

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scidave

Member since 4 Jul, 2009

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