Mary Jane's Recent Forum Activity

  • Pseudo code:

    +For each block

    - Are any of its four neighbors of the same color?

    - Check that block's adjacent block, that is in the same direction

    > Mark these blocks for demolition

    >When done checking all blocks, DEMOLISH! Then re-check all blocks until NONE are marked for demolition and wait for player's move.

    I don't know how to make it. I don't know what conditions and actions must be. Could you make an example?

    That's the stuff I added to mattdubs cap in the mentioned thread. It's just not destroying there, but changing opacity for testing.

    Where can I download this ''cap'' file?

  • So what I will do is either implement it in your cap or more likely create a basic commented example of my engine. Either way, it'll take a bit of time. I'll see to it over the weekend. Have a little patience.

    I do not really understand how to work with Array, so I better wait for your example.

  • Of course I'd be happy to help you setting up your own puzzle game. Would you mind sharing a cap of your current progress (either openly or PM)? That would be a good starting point to do some of my "amazing" explaining.

    I think this topic is useful for many people so I suggest to share cap files right here.

    Here is my project:

    'cap' file

    'exe' file

    There are simple pieces in the game just for example, because original pieces is in the process of designing. It remains to realize only two things: destroying pieces when the same three together, and resp. spawning of new blocks.

    If you know how to make this please help me.

    P.S. PixelRebirth, I very much like your game, if you could to share your mechanics I would be very grateful... <img src="http://i987.photobucket.com/albums/ae352/constructgame/ah.gif">

  • PixelRebirth, you're very very cool!!! <img src="http://i987.photobucket.com/albums/ae352/constructgame/ew.gif">

    I've just visited your wordpress blog and downloaded the Crypta game! It's Awesome!

    Great gameplay and looks like really commercial game!

    If it's possible could you explain me how did you make a such thing or may be show an example?!

    I want the same mechanics like in your Crypta game! <img src="http://i987.photobucket.com/albums/ae352/constructgame/df.gif">

    By the way I've already made design of pieces, but how to make the game mechanics I don't know...

  • BTW the card game object might work for this as well.

    I've tried it, but I can't understand how to make match-3 mechanics using this object.

    Could you make a simple example for me? <img src="http://i987.photobucket.com/albums/ae352/constructgame/ev.gif">

    I thought about doing it all with an Array, but didn't go through with it, since the approach I already had was just so easy.

    I dowloaded your example (here)... But I would like to make mechanics like in The Treasures Of Montezuma game (i.e. possibility to select pieces with cursor, move them from the left to the right and from the right to the left, and if there is 3 or more pieces together they must be destroyed, etc).

  • Does anybody know how to make this using Array object?

  • Hello.

    Everybody probably played casual games genre of match-3. For example: Cradle of Rome, Treasures of Montezuma. There is a field in the game in which about 64 squares (8 horizontal and 8 vertical), principle of the game - to collect the same pieces in a series of 3 or more moving their places.

    Tell me please how to create a similar game mechanics in Construct?

    Is there any examples? <img src="http://i987.photobucket.com/albums/ae352/constructgame/fpp.gif">

  • Spend much time searching every sound on such sites is not very convenient... Would like to find a site with sound packs (of course under CC license) that you can easy download and have your own bank of sounds on the hard disk.

  • I've checked out freesound before... its a little ....off putting. They make everything have a cc 2 license which means any sound used must be given credit, even if its one the hundred or so lousy fart noises.

    Oops, I'm sorry, but I wrongly wrote the site url - it's http://www.freesound.org instead .com

    And there are all sounds are licensed under the Creative Commons Sampling Plus 1.0 License

    Look at this page http://www.freesound.org/whatIsFreesound.php and you could sure that all audio content there released under the CC Sampling Plus License.

    But their site (not sounds) is under the CC 2 license that you've mentioned above

    tulamide Thanks for sharing! It's very useful links!

    By the way I've found a new site with absolutely free sounds http://www.freesfx.co.uk/

    All content there are under CC license and may be used for any projects.

    Their license agreement http://www.freesfx.co.uk/info/eula/

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  • Everyone who seriously engaged in the development of games and focus on their realisation through the publishers, probably had the question - where can I find audio content for my games?

    In this topic I suggest to share links to resources on which you can download the necessary sounds and music for commercial projects.

    Sites with free sounds:

    http://www.freesound.org

    http://www.freesfx.co.uk/

    Site with free music:

    http://www.opsound.com

    If you know similar resources with free sounds or music that can be used for commercial purposes ? share in this topic. I think your links will be useful for many developers!

  • Hello.

    There is a folder 'Files' with the resources in Construct, and sounds placed there can be played using Xaudio2 through the action 'Autoplay Resource' - it's very convenient!

    But 'Mod' object doesn't have action 'Autoplay Resource'.. And therefore the question: how to play 'XM' format that he would be in the .exe (included in its resources) rather than in a separate folder in the game?

  • Thank you guys for your answers <img src="http://i987.photobucket.com/albums/ae352/constructgame/fss.gif">

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Mary Jane

Member since 19 Jun, 2009

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