To the developers:
There has been a bug in construct for awhile that if a "sprite" is added and the cap is run the runtime will crash instantly. It is only reproducible on a few machines such as one of mine and android-music's. The bug first came up after a renderer was updated and as of yet hasn't been fixed. Though this is understandable as most machines are not affected by this bug which leaves for no way to debug it.
The runtime will not crash however if at the start of the layout the sprite is set to invisible, or a distort map is used on the sprite , or a color filter is applied to a corner of the sprite. Also the plasma plugin, canvas plugin and any effect causes construct to crash at runtime. But most of the other plugins such as 3d box, panel and the particles work fine.
I was looking at the construct source and found what I think is the reason for the crash:
In the file "/Common/Renderers/CDX9Renderer_Batch.cpp" under the first "CDX9Renderer::Quad" function on line # 586 it calls this:
D3DCOLOR c = cr::sse2_D3DCOLOR_from_color(filter);[/code:1neifibi]
My cpu a "pentium III" does not have "sse2" so no wonder it crashes.
EDIT:
My purposed fix:
[code:1neifibi]D3DCOLOR c;
if(cr::support_sse2)
c = cr::sse2_D3DCOLOR_from_color(filter);
else
c = filter.getD3DCOLOR();[/code:1neifibi]
Makes Computers that don't have sse2 work.
Edit 2X: was able to compile fix... will test tomarrow