R0J0hound's Recent Forum Activity

  • Construct's Programs are not written in a programming language. Currently you'd have to manually rewrite your program in C++ or some other language to be able to make it into a mobile phone app.

  • Does this file exist?: "C:\Program Files\Scirra\Construct\Data\Python\StringIO.pyc"

    If it doesn't, your exported exe will complain about no StringIO.pyc.

    The python module search paths are in the list "sys.path".

    I added an editbox and ran this script at the start of the layout:

    for x in sys.path:
    	EditBox.AppendText(x + '\n')[/code:2yv3ty5w]
    
    I ran that on one of my computers without python installed and a standard install of construct 0.99.92.
    
    When I previewed the module search paths were:
    [code:2yv3ty5w]C:\Documents and Settings\User\Application Data\Scirra\python26.zip
    .\DLLs
    .\lib
    .\lib\plat-win
    .\lib\lib-tk
    C:\Documents and Settings\User\Application Data\Scirra
    C:\Program Files\Scirra\Construct\Data\PythonC:\Program Files\Scirra\Construct\Data\Python.zip[/code:2yv3ty5w]
    
    and when I exported to the "C:\tmp" directory these were the module search paths:
    [code:2yv3ty5w]C:\tmp\python26.zip
    .\DLLs
    .\lib
    .\lib\plat-win
    .\lib\lib-tk
    C:\tmp
    C:\Documents and Settings\User\Local Settings\Temp\capA4.tmp\PythonC:\Documents and Settings\User\Local Settings\Temp\capA4.tmp\PythonLibs.zip
    [/code:2yv3ty5w]
    
    that PythonLibs.zip contains all the exported pyc files.
  • While you can add Attributes at runtime, removing them does not work. If you are using Platform movement setting to the collision mask to none would be the only option. Unless you maually make a platform movement with custom movement, then you'd have more control over collisions.

  • The file opens for me. This looks pretty cool, will try it later.

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  • Hi velosotiago, welcome to the forums. First off this doesn't belong in "Your Creations", you usually will get a faster response if you post questions like this in "Help and Support". Secondly what you described is easily done.

    Here's an example made in 0.99.91:

    http://dl.dropbox.com/u/5426011/examples/iniview.cap

  • Scidave, it seems fairly easy to reproduce the plugin without the source. Here is a tutorial on how to get it working http://msdn.microsoft.com/en-us/library/ms720163%28VS.85%29.aspx.

  • Pretty cool. The only problem I can see is that some areas have no access.

    To get it to work for 0.99.92 change the condition in event 3 from

    + System: For "filly" from 1 to layoutheight/Tile.height

    to

    + System: On loop "filly"

    as a workaround for now...

  • Here's a way to eliminate the jerk in the movement by using a variable that keeps track of the total angle change and reducing the variable whenever the object angle is changed. Hope that helps.

    req 0.99.92

    http://dl.dropbox.com/u/5426011/examples/angaccum.cap

  • Here's a way to do it with one global variable and two events:

    + Sprite: Pick closest to: MouseX, MouseY
    -> System: Set global variable 'notthis' to Sprite.UID
    
    + Sprite: [negated] Sprite: Unique ID is global('notthis')
    + Sprite: Pick closest to: MouseX, MouseY[/code:2uwyojk0]
  • I can see where path branching would com in handy for this if the cars can change lanes only at certain locations. Here's a way to do the lane changing at any point of the path:

    EX: http://dl.dropbox.com/u/5426011/examples/lanechange.cap

    The track is defined by one path and other lanes are defined by perpendicular offsets from the path, then the car's path is made as it goes.

  • Here's a stripped down example with some comments explaining what is being done:

    http://dl.dropbox.com/u/5426011/examples/sandbasic.cap

  • I stumbled upon this freeware game creator called "Game Develop", that appears to have recently been translated from French to English. I was surprised how complete the program appears, and made by only one developer AFAIK. It has a WYSIWYG editor and uses an events similar to Construct and is able to make games for Windows and Linux.

    It's no replacement for Construct though, and it's ease of use and fast workflow. Yes, I'm biased.

    Link:

    http://www.en.compilgames.net/?file=kop1.php

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R0J0hound

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