[quote:39wryl1a]Is global varible 'timer' equal to 140 - Create object.
Which works however it creates as many of those objects as it can for 1 second, and I'm unable to fix it. Does anyone know a fix?
Add a "trigger once" condition to that event.
[quote:39wryl1a]Alternativly can someone explain how I can give each enemy a % chance to create an object upon death(There health varible = 0)
Add a subevent to the event that destroys the object and add the condition system -> compare.
+ System: Random(2) Equal to 0[/code:39wryl1a]
That would be a 50% chance of being true.
[code:39wryl1a]+ System: Random(10) Less than to 9[/code:39wryl1a]
And this would have a 90% Chance.