R0J0hound's Recent Forum Activity

  • [quote:39jatz65]Forgive me for asking before checking it out myself, but I'm quite curious: does the plugin also grab parts of texture? Think tileset or texture atlas.

    No, it just uses the entire texture.

    [quote:39jatz65]Question, i've been trying to recreate your examples "pixelscale" and "coolcubes" and it seems that the effect of sprite showing texture from canvas works only when there are objects with additive efects on the lowest layer. Just spend half an hour trying to figure it out why it shows me only white fill (in canvas and sprite) until i've noticed your clouds have additive effect.

    don't know the reason that a shader is needed. It looks like at least 1 is needed though. You can give a shader to just the canvas object and it will work.

  • Texture Setter 1.0

    http://dl.dropbox.com/u/5426011/plugins/TexSet.zip

    This plugin allows one object to use the texture of another. It does not copy the image like ImageManipulator does, it just reuses the same texture. This results in instant texture changes.

    Here are some examples of the possible use of this object:

    http://dl.dropbox.com/u/5426011/plugins ... mples2.zip

    animated3dobj.cap

    Animated textures for the 3dobject anyone?

    draw3dobj.cap

    By giving the 3dobject the texture of a canvas, you can draw your own texture.

    coolcubes.cap

    Using part of the display as a texture.

    pixelscale.cap

    Crisp 2x pixel scaling method.

    Some Notes:

    The 3dbox object does not work with this plug.

    Also you will get a runtime error if you use any object that doesn't have a texture as a parameter.

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  • You need to use SetValue:

    SOL.Sprite.SetValue('Home', System.globalvar("tempHome"))

  • You can select the newly created sprite in python with:

    SOL.Sprite[/code:17ps0prp]
  • The source for the webcam object is unavailable, and I don't have direct access to a webcam to do any testing. You can try using python to access the webcam.

    This one looks pretty good:

    http://videocapture.sourceforge.net/

  • Hi,

    The webcam object is working for me with windows vista. Can you capture images with the webcam object?

    The only thing I've found that may be of help is this:

    http://www.wikihow.com/Fix-a-Webcam-That-Is-Displaying-a-Black-Screen-on-Windows

  • My problem : the player works very fine but not in fullscreen mode, is there anything I missed ?

    No, technically the video player is a window control so it doesn't work fullscreen.

  • - [Fix] (Untested, but hopefully works) Fix for sprites and tiled backgrounds not rendering in the editor on old graphics cards.

    They now render in the editor with my intel graphics card. There is white space when using the tiledBackground object with a non power of two texture, but that's not much of a problem.

    I must say in general that C2 is looking great. One small request though: could you add the "move at angle" action for sprites.

  • If it says pixel shader version 0.0, then your graphics card doesn't support pixel shaders. You can to emulate pixel shaders with 3d-Analyzer. It allows emulation of features not available with your graphics card.

    Run 3d-Analyzer select Construct.exe and check "emulate pixel shader caps" and run.

    Construct will now think you have pixel shader 3.0.

  • The near clipping distance is defined by the Window Property Eye Distance (3d) which is by default 500.

    The far clipping distance is the near clipping distance minus 10000, or -9500 by default.

  • I'm a little behind with testing c2 releases but I've found an issue. Starting with 38.2 Sprites and TiledBackgound objects are not being drawn in the editor. But they are drawn just fine when running in the browser. Version 37 and earlier worked fine on my system.

    This only occurs on Windows XP with my intel graphics card. My Vista system with an ati graphics card works fine.

    I imagine the issue my be the intel graphics card, which is fairly old. Since 38.2 supports non power of two textures I tried power of two textures to see if maybe the intel chipset doesn't support non power of two, but the textures were still not drawn in the editor.

    Here is my system and graphics card caps if it is helpful: http://dl.dropbox.com/u/5426011/c2/gpu_caps_viewer_report.xml

  • One way you can do it is just by using a whip animation. At the end of the animation check if the end of the whip is colliding with a hook. If it is, disable the current movement scheme and start a pendulum swing. At the end of the swing revert back to the original movement.

    Here is one way to go about it:

    http://dl.dropbox.com/u/5426011/examples5/whip.cap

    made in cc1.2

    If you want a more realistic whip you can try physics objects hinged together:

    http://dl.dropbox.com/u/5426011/example ... dchain.cap

    made in cc1.2