When using families a container will only pick the paired object type, the family the paired object belongs to won't be picked.
Here's a solution:
1. Add a variable to the enemy family and call it 'pair'.
2. Add an action to "always" or "start of layout" to set Enemy('pair') to Red.UID.
3. Then for all the events that need to pick the enemy paired with Red add these two conditions.
+ For each Red
+ Enemy 'pair' equal to Red.UID