icepam
That's not really possible using this plugin.
You could of course calculate the transformation matrix from the points on the left to the points on the right, and apply the same transformation on the corners of the image on the left. It's a rough idea and a little tedious to do, especially if you've never done any matrix math. I could also instead possibly add another "draw textured quad" action that let's you specify uv coordinates to use.
The second and probably more pressing problem is the "draw texture quad" action doesn't do any perspective correction since it has no z knowledge. It looks like "affine" in this link:
http://en.wikipedia.org/wiki/Texture_ma ... orrectness
So you'd either have to write an effect to do the perspective drawing or do it with math in events a pixel at a time, which is relatively very slow. The math is basically in the above link but it doesn't cover everything.
I was able to use it a few posts back with horizontal lines but it's not enough for what you're after.
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