R0J0hound's Recent Forum Activity

  • tucamone

    Is the ground moving with the physics behavior? All other movement behaviors are unmoving to the physics behavior. Otherwise I don't know.

  • You could give the object you want to spawn in the bullet behavior then you could do this:

    every 1 seconds

    --- create sprite at (random(640),random(480))

    --- sprite: set angle to random(360)

    --- sprite: move forward -640 pixels

    sprite: bullet distance traveled > 640

    --- sprite: set speed to 0

    There's also the third party move to behavior that may be useful here.

  • An family instance variable would work well for this.

  • That's part of the answer. The other issue is even if you used that expression every tick it would be the same. You need a variable that you change over time and use that for the lerp. This could work:

    global number go=0

    global number t=0

    on click

    --- set go to 1

    go = 1

    t < 1

    --- add dt to t

    --- road2: set scale to lerp(0.1608, 0.0804, t)

  • Guyon

    I think you need to do:

    nwjs.AppFolder&"mydog.jpg"

  • every tick

    --- box2: set animation frame to 0

    box2: is overlapping box1

    --- box2: set animation frame to 1

    repeat 10 times

    box2: animation frame = 1

    box2: is overlapping family1

    --- family1: set animation frame to 1

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Put the paster on a layer with a parallax of 0,0, and make it only the size of the screen. Then you could use the is on screen conditions before pasting the objects.

  • It worked when I did it, so unless I wrote it down wrong, I don't know what's amiss.

  • 2d.

    Give the paper the bullet behavior. To shoot it create it at the player and set the angle of motion.

  • Yes, what have you tried so far? What are you stuck on?

  • Change the condition in event 5 from "X Box1 is overlapping family1" to "every tick" and then move the event to be above event 4.

    That fixes it in the situation you have but it probably will fail later on in some situations. Adding a "repeat 10" condition to the top of event 6 would be a quick fix, although not the most efficient.

  • I haven't looked at your capx yet.

    You could use that in JavaScript run with the browser object. You wouldn't be able to access the canvas plugin but you could still use a html canvas and return it's asURL string to load in a Sprite or some other object. Still it would still just be an image and that doesn't help with collisions.

    Well looking at that draw script again, you'd need to convert it over to canvas functions, they wouldn't work as is.

    In editor editing of curves isn't possible in C2, but probably in C3.