Momentum is just keeping the speed it was dragged and slowing it down over time. You can get the speed from the current position and the previous.
So something like:
sprite: on drop
--- sprite: set vx to self.x-self.oldx
[inverted] sprite: is dragging
--- sprite: set x to self.x+self.vx
--- sprite: vx to vx*0.9
every tick
--- sprite: set oldx to self.x