R0J0hound's Recent Forum Activity

  • probably put it after would work. Basically any time you want any lines added to be a new line.

    begin path

    move to

    line to

    line to

    draw path

  • Things to google:

    "universal gravitation" for the equation for the force of gravity to apply between two planets.

    "orbit velocity" the initial velocity to give an object an orbit around another.

    "n body simulation" ways to simulate a bunch of objects interacting with each other by forces more efficiently.

    Anyways you can do the gravity by applying a force from every object to every other object based on the distance. That would become slower as you add more planets. Maybe some space partitioning or only calculating stuff close to the screen would help. The reality of it is you'll have to scale the idea way back as you likely won't be able to do that many planets moving with physics before things slow down. Not to mention the online aspect will bottleneck things too because of bandwidth limits.

    I have no useful ideas on the actual generation.

  • You need to reset the lines to be drawn with "begin path", otherwise it will just redraw the lines again and again.

  • If you save as a project folder and open the .caproj file in a text editor it has a list of them.

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  • Time sure flies. I think I started lurking in December that year. Construct at that time had bugs for sure, but still more cool features you could shake a stick at. Great fun though, it was enough to get me hooked. The lively forum goers added to the experience. I recall being able to look at all the posts and downloading all the examples posted as there were only 20 pages or so.

    Congrats on a long lived forum.

  • There's always the option of removing the plugin from the capx outside of C2:

  • I don't believe things are minified when previewing so if you open the browser debug console you can see the runtime portion of plugin's. I did that with the early c3 releases and the runtimes were each a seperate file. Not sure if things have changed since then.

    The edittime portions and the whole editor is minified like crazy so there is nothing to glean there.

  • two ways to do what you want is with this:

    +----------------------------------------+
    |system: compare animals.count < howMany | system: create animal at (0,0)
    |system: every 1 seconds                 |
    +----------------------------------------+[/code:2bs9nz4c]
    or this:
    [code:2bs9nz4c]+-----------------------------+
    |system: start of layout      | wait 0.5*loopindex seconds
    |system: repeat howMany times | system: create animal at (0,0)
    +-----------------------------+[/code:2bs9nz4c]
    
    You cannot use wait like you do in that for loop in your post because it doesn't pause the loop, rather it delays the actions and sub events after it.
  • mOOnpunk

    Sorry, I won't be converting any plugins over, mainly because I don't use C3.

  • And here I thought it was some Windows update that was causing it to load up slow. Maybe we should make a graph of the loading times to predict how long future versions take to load.

  • Possible to make nes games with C2/C3?

    You can make games that look like it, but that's it.

  • It should be possible (anything usually is). The difficulty depends on what's involved to make it, and the way to figure that out is to attempt it. Figure out what you want it to do, which then can be broken down to a lot of simple things you can do, and it should be straightforward enough.

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R0J0hound

Member since 15 Jun, 2009

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