R0J0hound's Recent Forum Activity

  • Glad you’re having fun with it. My interest with mode7 sailed a while ago unfortunately.

    Being slow and not working are different things. Paster was made to fill a gap missing in construct’s feature set and performed well enough for my purposes. I have no other solutions for split screen.

  • Most GitHub libraries aren’t so nice to utilize I’ve found. This one for example looks like it wants you to build the js files. Which isn’t ideal.

    Thankfully they have a demo. You can look at the page source to get the built js files and see how it’s used.

    That’s where I’d start. Usually you can strip a lot of from the examples, as construct provides some of the features.

    The demo didn’t work on my phone so maybe something is amiss with it.

    So in general to use a js library in construct you’d:

    1. Include the js files. C3 scripting I think has a way to do that. In c2 you have to load it manually.

    2. Follow the library’s docs to run some js to use it.

    3. Debugging. Some libraries are just broken, or are obsolete. Or you run into a conflicts with construct.

    I may have a look later as I seem to have recommended this library before. Will see if I find time.

    Edit:

    Tried fiddling with that library a bit but lost interest. It’s a bit lower level and is built around the demos player controls. It should be possible to just have it play a file but I ran out of time trying to adapt their example.

  • The example, the effect and construct in general aren’t made for split screen.

    Typical solutions for split screen would be two games that communicate to each other somehow, or drawing to a paster object. Although I suspect neither would work well.

    The third option would be to start from scratch. But at that point construct just gets in the way.

    I don’t have much time to make examples lately.

    Cheers

  • I think the main issue has to do with the picking. The way it works is things are picked from things already picked. So you pick one cell and then try to pick another and it can’t.

    One way to rearrange the logic is to just pick the neighbor cells one by one and adding to a local variable, and then picking the cell itself and setting its neighbors instance variables then.

    function checkNeighbors(x, y)

    {

    Local number count=0

    If Pick cell at (x+32, y) and cell.frame=1

    Then add 1 to count

    If Pick cell at (x-32, y) and cell.frame=1

    Then add 1 to count

    ... so on for the other directions

    If pick cell at (x,y)

    Then set cell.neighbors to count

    }

  • I’d say just make the request and be descriptive of what it should do.

    Like as a start:

    A way to make paths in the editor as well as during runtime.

    The paths are made up of line and curves connected by movable positions.

    A way to save and load the paths during edittime and runtime would be useful too.

    A way to move along the paths. Could existing behaviors be used with it.

    Something like that at least. I don’t think I covered everything you’re after.

    They can change anything they like since they control the engine.

    Users and third party plugins are were things can be less feasible and require more optimal creativity to work around limits.

  • I’ve tried looking into svg files to get path data and didn’t find it useful. But if you have a program that lets you just draw paths and save it as svg then maybe.

    You can make plugins and behaviors that share information. Shadow caster and light come to mind. But I can’t really think of other official ones. There’s the solid behavior and other motion behaviors but that’s mainly because solid is an engine feature.

    I get the impression that they want most all plugins to be self contained and have all interaction between them to be done with events. Understandable from a maintenance perspective.

    That said, being able to pass more around in events than booleans, numbers and text would be useful.

    Or closer to what construct already does you could request those plugins to provide jsons of the list of points to save and load. At the very least one value at a time would let you do it manually.

    The first part of moving between xy positions with lines and curves is probably the simplest.

    Anyways, I’m not sure my input was super helpful. It’s probably doable but I never make requests so I’m not sure how interested they’d be in in doing it.

  • The idea is you start at the enemy and move by steps toward the player and stop when a wall is hit.

    You can do all the steps with a loop.

    Here’s one such example. The max width of the laser will be 300.

    Every tick
    — set laser position to enemy position 
    — set laser angle towards player
    —set laser width to 0
    
    Repeat 300 times
    — set laser width to laser.width+1
    — Laser overlaps wall
    — — stop loop

    Alternatively you can use the ray cast feature which will give you the position where a ray hits an object. The just use the distance expression between that point and the player.

  • Yeah the Gullen Bros are cool people.

    I don’t work in game development, so this is just for fun. This is pretty much the only forum I post in. I don’t have a blog or any social media, although a blog could be fun someday.

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  • Glad it’s helpful!

    I don’t have a c3 subscription but they were generous in giving me a few years free a while back. I didn’t really use it too much though. I’m perfectly happy with the free version for how much I use it.

    I like the construct products for the rapid prototyping aspect of them, and I enjoy helping find solutions on the forum. Apart from that I don’t really ever export or make full games. So the limits of the free version are no issue at all.

  • Glad it’s working now. Those tiny typos get me all the time. I only saw it after I started removing stuff.

    Thank you kindly for the offer but I don’t have anything for donations set up. It’s fun for me to help out from time to time.

  • Found what was causing the issue.

    You had:

    set a to angle(player.X,player.Y,obst.y,obst.y)

    it should be

    set a to angle(player.X,player.Y,obst.x,obst.y)

  • That ******

    I’d say if you can, don’t run that pc anymore for the moment. At least don’t boot into Windows so the virus can’t run.

    If you have access to another pc you can make a bootable usb. Then you could boot into that instead of Windows so the ransomware can’t do more damage. That way you can also get at your files.

    I’ve used something like this before when one of my PCs took a dive.

    livecd.com/index.html

    To boot from a usb drive instead of a hard drive you reset the computer and as soon as it turns on you press the f10 key or something like that to open a boot menu to select what to boot from.

    I’d say once booted into the usb drive you can copy over all the files you want to keep, even if encrypted already. From the looks of it lots of these randsomwares eventually get figured out so you can decrypt your files.

    Also from the usb drive you could scan the computers hard drive to see if it can find deleted versions of the files before they were encrypted.

    Anyways once done with that you could factory reset your computer hard drive. It usually is a boot option now a days. That will wipe your hard drive and leave you with a clean Windows install.

    Anyways, just some ideas.

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R0J0hound

Member since 15 Jun, 2009

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