feeblethemighty's Recent Forum Activity

  • Horizontal or vertical? I was testing problems with vertical platforms (which David has fixed for the next build)... I honestly didn't even think to try horizontal ones.

    Vertical platforms. Actually, i just checked it again just by loading up the old version of GUYMAN HERO in 99.8 (if you didn't delete it you probably have that version too, the one i PMed to you just copy and paste the player to the really frustratingly hard platform-y screen and test it on the first platform) and the jumping problem happens even when the player is standing on a stationary platform.

    It also seems like now there is a pixel's worth of distance between the player and the platform. Sometimes. Sometimes there isn't. That was never there before either.

    If you could check too, that would be great.

  • Platform movement still has issues with moving platforms. Players land on them fine, but now the jump button only seems to work about a quarter of the time when on a moving platform.

  • Holy bump mapping! Does Construct have a function for that? That's pretty impressive. I'm pretty impressed.

    Looks cool, but it feels more like a tech demo. The ship is far too big to be able to maneuver around comfortably. The game feels really cramped.

  • I can't remember exactly where i came up with mine. I was signing up for something, needed a nickname and this one just kinda popped into my head. I always liked the dichotomy in the name, though. That's why i stuck with it.

  • I figured out the audio distortion problem.

    Initially, the music would distort everytime the player died and restarted the level. Turns out the XAudio2 object was creating copies of itself because i didn't check the "no serialize" box. So i did. Now it works perfectly.

    Get the updated version in the original post.

    I'm now leaving this game as finished and am going to work on GUYMAN HERO DELUXE because there is still a lot of potential in this game. I left out one type of enemy completely and i have more ideas for level design.

  • FIXED IT! YES!

    Platforms now work flawlessly. Though i'm curious as to how it will work on other people's computer.

    Basically, i used a technique i learned from my Game Maker days. When a platforming object is overlapping a platform, move it up until it is no longer overlapping the platform and is perfectly standing on it. Had to make a special 2-pixel high collision mask for the player to make this work because if i used the whole player sprite as the test, you would stand on a platform and if another one passes over you, the player would levitate up to the next one. This seems like it works well enough until the Construct guys iron out the problem on their end.

    Anyways, go download the new version on the original post! I think even you can pass it now Deadeye.

  • Oh, should i be giving the moving platforms the Platform behaviour, too? Or is the "platform" attribute checked enough?

    Just thought of that now.

  • Uploaded a playthrough video for those of you having too much trouble with the game.

    PLAYTHROUGH VIDEO

    I also uploaded another updated version of the game, which has minor fixes but does not fix the platform falling glitch. Yet.

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  • Thanks for the feedback!

    MaxMan777: Yeah, i'm already planning on expanding it. The only reason it's so short is because i had to submit it to the TIGSource Assemblee Compo. Also, when you finished it, did you encounter a boulder near the end of the game? For some reason that thing keeps getting triggered too soon.

    Davioware: In the expanded version i'm also planning on adding an easy difficulty function that will destroy some enemies before you start. Maybe implementing it Ninja Gaiden style where if you die X amount of times on the same screen, it will ask if you want easy mode.

    deadeye: Oh, right timedelta. Um...i read about that and how everyone should use it but i couldn't figure it out. Should i be using it?

  • Heh, thanks for giving a shot regardless of the sadistic difficulty! Again, this is my first game ever and i'm not exactly a level designer so i just made them hard.

    Actually, you almost made it to the end of the game. That platform mess screen is the second last one. Would you give it more of a shot if the game saved checkpoints to a file so you can close the game and come back to it later?

    Also, since you seem to be a seasoned Constructor, how would you make the moving platforms? I seem to be having trouble getting the player to land on them correctly.

    And, i'm sure you noticed this, but the music will sound different every time it restarts. I tried using the "play music from file" option in the AudioX object, but then it seems to start the song twice. So, i had to use "autoplay sound from file" for the music. Any ideas?

    A walkthrough might be fun. I'll see what i can do.

    EDIT: Sorry, playthrough. Also, Deadeye, not sure if you're interested, but i'm curious what someone who's been using Construct for a while might say about how i've been using the program. If i sent you the cap, would you poke around it and give me some pointers? If not, that's cool too.

  • I finished my first game in Construct! Hooray!

    In GUYMAN HERO, you star as the titular GUYMAN who is trying to save his planet from the infernal aliens. I love my platformers to be hair-tearing hard (think "I Wanna be the Guy" and "MoneySeize") and i think this one is no different.

    <img src="http://dl.dropbox.com/u/1289061/Gunman/gunman%20screenie.png">

    Game Updated on 2010-01-30

    PLAY NOW

    Update: 2010-01-13

    WATCH PLAYTHROUGH

    I'm working on a more fully featured version. Stay tuned.

  • Oh. I must be confused because all of the sprites i'm working with are white.

    Thanks for the tip.

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feeblethemighty

Member since 1 Jun, 2009

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