I am working on a 2D-RPG where you choose a class in the beginning and try to get as far as possible. Each level is based on a 15x15 - 20x12 grid with different enemies and surprises. You have exactly 15 (may change later) moves left to pass a level or you have to restart. 1 Move = Attack, Walk, Check. I didn't put too much thought into gameplay yet, so that's it.
Class Ideas:
[quote:27qpa0yz]Archer
Special: Range = 2
[quote:27qpa0yz]Assassin
Special: Doesn't take damage while passing an enemy
[quote:27qpa0yz]Scout
Special: Walking-Range: 5
If you have any gameplay-ideas, let me know. I will update this thread regularly.