Fireche's Recent Forum Activity

  • Hello, I followed this tutorial ( https://www.scirra.com/tutorials/809/ho ... -crosswalk ) and I am now actually able to play it on my phone BUT i have absolutely no sounds. Any idea why? Did I forget something while exporting? I am clueless.

    Another question:

    When I import in intel xdk I tell that its a game and I can choose between different game engines. (Basic Canvas, Cocos2D, phaser and so on) what should I choose? In the tutorial it doesnt say anything about that. Thank you

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  • Hey,

    what do you mean by you can't? The screenshots are too small for me to recognize anything

  • tunepunk

    I had something like missions/quests in mind but I also want the player to pass a level without accomplishing a mission so it's up to him if he wants to so it or not. The only levels which wont be skipabale are boss-stages. Missions make the player stronger so if you end up skipping levels then u wont pass any boss level.

    I want it to be a strategic RPG where u have to plan ever move you do.

    Your ideas sound good but I wouldnt implement them as requirments to pass the level but rather to get an optional item.

    Does this gameplay idea sound interesting?

  • I am working on a 2D-RPG where you choose a class in the beginning and try to get as far as possible. Each level is based on a 15x15 - 20x12 grid with different enemies and surprises. You have exactly 15 (may change later) moves left to pass a level or you have to restart. 1 Move = Attack, Walk, Check. I didn't put too much thought into gameplay yet, so that's it.

    Class Ideas:

    [quote:27qpa0yz]Archer

    Special: Range = 2

    [quote:27qpa0yz]Assassin

    Special: Doesn't take damage while passing an enemy

    [quote:27qpa0yz]Scout

    Special: Walking-Range: 5

    If you have any gameplay-ideas, let me know. I will update this thread regularly.

  • I see. So the loop is finished but the actions within the loop are still running as a new thread

  • Hello, for some reason the event dummy.X != unit_dummy.X triggers even though the loop above isn't even finished yet:

    Can anyone tell me why? As far as I know it should wait. Thank you

  • It's simply too hard and makes it not fun to play.

  • data must be formatted like this: "variable="&variable

    your php file:

    $var = $_POST["variable"]

  • What about this: ?

  • I guess with 4 doors I would also use the UID to identify the doors and switches.

  • I see. So buying an own signalling server wont really solve the problem .. thanks

  • Hey hey,

    I realised that sometimes it simply doesn't connect to the signalling server but other times it does. To clarify what I mean: "On signalling connected" doesnt trigger sometimes. Is this normal?

    thank you

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Fireche

Member since 23 Mar, 2015

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