Fireche's Recent Forum Activity

  • The weird thing is that it works when I build the app with cocoonJS but it doesnt work when building with XDK.

    The event is simply when touch -> set graviy angle + 180. There is no jumping anymore.

  • You were right. I just built my game with CocoonJS and the quality is 50x better. No stutters it runs totally smooth~

  • Okay so they are deprecated for a reason I suppose? Should I still use them for example if I wanna build a cocoonJS app?

  • Hello,

    I found this tutorial http://support.ludei.com/hc/en-us/artic ... onstruct-2 and I am quite confused about it because my c2 release (the newest) has only 4 options (cordova, bb10, tizen and amazon appstore). So how am I supposed to export it as a cocoonJS project? <img src="{SMILIES_PATH}/icon_question.gif" alt=":?:" title="Question"> thank you <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

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  • No..i am still trying to figure out which provides the best perfomance.

  • What exactly is the Phonegap Powermanagement Plugin? The game is quite fun. Sometimes there are stutters for half to a second. Did you export it with Intel XDK (I am awlays curious about this) cheers

  • LittleStain

    [quote:13bjqes1]

    If you don't want the player to stop setting the vectorY to -player.platform.vectorY will work..

    player in your case being sprite2.

    This works just fine in the browser but not on phone after exporting to an android app. Do you have any idea why ? The player simply jumps. (I even changed the events so 1 click = change gravity. I took out the jump event)

    Very weird :/

  • Is this even possible? I couldnt find anything using the searchbar :/

  • Thank you for the answer. It helped alot. Somehow it must be possible to deform sprites into such a look:

    Do you know how? I tried to play around with the sine behaviour but it's more like for moving stuff around. Cheers

  • I have another issue. Please download this example .capx. Click with your mouse to jump and click with your mouse while in the air to change gravity. Anyway..the problem is that if you double click fast..it somehow moves weirdly. It goes up, down a bit and then up again...instead of just going up..and then more up bc of the gravity change.

    Any idea how to fix this?

    Thank you <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    capx: https://www.dropbox.com/s/suimmqwgqt8kr ... .capx?dl=0

  • Thank you. Platform Angle of Gravity. Can't believe that I couldnt find this by myself ...

  • Hello,

    is it possible to make a platform game but in a vertical direction instead of horizontal? Example: Platform on the left side of the screen. When player jumps he moves right and falls back to the left side.

    I also experimented with the Physics Behaviour and I couldn't figure out how to set an object as main gravity zone. (So the player isnt falling down when the platform is actually on the left side)

    Thank you

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Fireche

Member since 23 Mar, 2015

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