SciTE's Recent Forum Activity

  • I erased the image of the light because I want it to be clear. Instead, I have a second layer on top that is black with the image for the light (that layer is set on multiply plus). The reason I do it this way is because the 3D boxes become see through when the light is in a layer above them or in front of them in the objects bar.

    .cap: http://willhostforfood.com/?Action=down ... leid=66794

    Not using that sprite as the main character, that is just a placeholder.

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  • I turn on additive plus and the shadows disappear

  • Ah didn't think of that, I'll give it a shot.

  • For my final project in game dev class my friend and I decided to use construct over game maker because it's a million times better. We decided on doing a steampunk dungeon crawl with a diablo feel and we have 4 weeks to do it.

    A couple issues I need help with:

    1) Shadows either end abruptly or go on forever, is there a way to have them fade out?

    2) Light sources don't end either, I can have a light source from a fire on one side of the map, and on the other side put some shadow casting objects and they will get a shadow from that light source. I want to limit the range that a light can make shadows to a little more than the visible area it creates (and have those shadows fade out)

    3) It's a top down view, not angled like diablo is (to make it a bit easier to make in our time frame). Is there any way to make a convincing looking fire/torches/candles for a top down view?

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SciTE

Member since 18 May, 2009

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