For my final project in game dev class my friend and I decided to use construct over game maker because it's a million times better. We decided on doing a steampunk dungeon crawl with a diablo feel and we have 4 weeks to do it.
A couple issues I need help with:
1) Shadows either end abruptly or go on forever, is there a way to have them fade out?
2) Light sources don't end either, I can have a light source from a fire on one side of the map, and on the other side put some shadow casting objects and they will get a shadow from that light source. I want to limit the range that a light can make shadows to a little more than the visible area it creates (and have those shadows fade out)
3) It's a top down view, not angled like diablo is (to make it a bit easier to make in our time frame). Is there any way to make a convincing looking fire/torches/candles for a top down view?