SciTE's Forum Posts

  • Skylines are easy to get here... any age, any model

    I hate you, you can't get any of the cool cars here in the states, not even that AWD ford focus they use in rallys

  • Sol that looks like a 240z with a BMW emblem, wtf? I love the older Zcars. I drive a 1.8t jetta, for my next car I want a 2008 350z nismo, doubt that will happen though. Skylines are sick, too bad you can't get the older ones here in the states very easily

  • Awesome game! Best time is 16 frames, got it 4 times in a row... I'm slow =[

  • An old man hires a prostitute and takes her to his hotel room. She jumps on the bed and he takes off his clothes and walks towards the bed. She says not so fast old man, go put on a condom. So the old man goes into the bathroom and a bit later comes out with a condom on and is stuffing cotton balls into his nose and ears. She asks him why he was doing that and he replied, there are two things I can't stand, the sound of women screaming and the smell of burning rubber.

  • It's top down view... sorry

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  • So instead of making an animation for every possible direction the hero's skirt could move, I was wondering if there was a way I could set the image of the skirt below the image of her and have it lag slightly behind until it was X pixels away and then start moving at the same speed as the hero. I've been looking around and with my limited knowledge I can't figure out a way to do this, any ideas?

  • http://willhostforfood.com/?Action=down ... leid=67628

    Ran into this when I was trying to make a muzzle flash light, not sure if it's a bug or what.

    -Left click has a fade in time of 1, no issue.

    -Right click has a fade in of 0, it creates a second image when you click.

  • Ah I see what you mean, the texture was repeated inside the 512x512 image I was using. I cut it down to 256x256 in GIMP. I thought you meant that I had some setting wrong in construct lol

  • [quote:3j5p2c32]Higher than 1024�768, 57%

    I think the majority if not all gamers would be in this bracket. I haven't seen a screen under 1280x1024 in years at LAN parties. The most common I see is 1680x1050. I guess it all comes down to who your target audience is. I'm not making this game for netbooks or ultraportable laptops

  • Ah thanks, will start working on that. As I said I'm new to construct coming from game maker, not used to having to worry about how much system resources I'm using

    If you like diablo then you would be the target audience. I'll work on cutting things down, the computer at school we would be demoing this on is garbage so I'm sure it wouldn't hurt.

    edit: Where can I change the size of the ground texture and bumpmap? I only see the starting point X and Y and then the height and width I want it to cover.

  • The issue is having that image makes it have the white overlay, I want it to be clear. What shaders? It was 1280x1024 that isn't a standard resolution? I have a M1730 (core2duo 2.5 GHz dual 9800M GT 17" monitor with 1900x1200 resolution), granted a bit more powerful than average but no where near cutting edge.

    edit: Is it possible to lessen or eliminate the white fog look that image creates? Or does it have to be exactly like that to work?

    edit2: Ah ok, yeah I meant to take the blurs off before hand, I was just trying different things trying to get that shadows to look right.

  • Eh, I found a way to do it, but it's a bit of a pain. In the layer with the lights I create an identical box that casts a shadow. In the world layer I create the box with the sprites I want to use and place it over the shadowcaster. Works perfectly now I just have to create a shadowcaster object for every object in the world layer

    edit: Nevermind... Randomly one or two won't become see through, changes every time I run it. Wtf am I doing wrong?

  • I erased the image of the light because I want it to be clear. Instead, I have a second layer on top that is black with the image for the light (that layer is set on multiply plus). The reason I do it this way is because the 3D boxes become see through when the light is in a layer above them or in front of them in the objects bar.

    .cap: http://willhostforfood.com/?Action=down ... leid=66794

    Not using that sprite as the main character, that is just a placeholder.

  • I turn on additive plus and the shadows disappear

  • Ah didn't think of that, I'll give it a shot.