revolther's Recent Forum Activity

  • So do built in behaviors like Platform/8 Direction/etc take this into account when moving objects?

  • I just ran a test and this worked. Thanks for the quick response. Still a little weird that you can select by attributes but not reference them.

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  • Hi there, new to Construct, but really liking it so far. I've run into the problem of wanting to reference any solid object that collides/overlaps with a sprite I have. The aim is to have an area of detection around the player, that will pop up info about surrounding objects, for the purpose of this exam, just the objects height & width.

    So I'm making a conditional, System > Is Overlapping (Advanced) > Then I'm selecting my colliding Sensor sprite for Object A & Attribute Solid for Object B. I'm also selecting to "Not Pick Object A", and to "Pick Object B" as this image will show.

    <img src="http://img152.imageshack.us/img152/5188/constructexample1.png">

    Now in my next step was to make a bit of text called PopUp, at the solid object's X,Y coords with a value of that solid object's Height,Width properties.

    <img src="http://img152.imageshack.us/img152/4540/constructexample2.png">

    But I've got no clue how to reference that "picked" object with the Solid attribute. I've searched and searched on the wiki, to no avail. What would I use in this second example image, to reference the Solid attributed object rather than Thing.X or Thing.Y(for example of course, I didn't think those would work).

    I might be going about the whole "Picked" object thing, so any help would be appreciated. Thanks for the time it took to read that.

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revolther

Member since 10 May, 2009

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