BiznessMan's Recent Forum Activity

  • Man, that brick maze really brings me back.

    But I mean something like

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  • Just brainstorming here since I'm stuck at work without Construct 2 but I'm trying to come up with a system to do a 3d maze. Kind of like an old 1980s first person dungeon crawler where you step forward or can turn 90 degrees.

    Now I think this would be pretty easy if every piece of the maze was in its own layout and you simply set a command to move to the desired layout when moving. This would end up taking up a lot of layouts though and I have no idea if that would slow things down in the end. Any other ideas that could be easy to implement? I suppose some sort of array that changes the maze sprite would work too but might be a little complex.

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  • This kind of helps me, but what if I want the player to be able to drop object between layers?

    I mean this as in, I want the player to only carry one item at a time. If they want to switch it, they need to drop what they have and pick up the other object. I would need this function between layouts

    Lets say Layout 1 is outside and 2 is inside. I would need the player to pick up the object in layout 1, drop it into 2 and have its position saved if the player goes back outside and needs to return to it later

  • Looking to make a game that in theory requires the player to move back and forth between layouts. The game idea would also require the player to drop objects on the ground and come back for them later.

    So my question is, is there a way I can load/save an objects position as the player moves between each layout?

  • Thanks for the reply. I figured that was what I would have to do but I was hoping there was an easier way to do it. Something like RPG maker where you pick which layout to warp to and then select the position on said layout to spawn the character.

    I'll mess around with it and see what I can get out of this. Thanks again

  • Its been a while since I've been around here on the forums. I am just curious if there is anyway I can set my character position between frames.

    I want to make somewhat of an overworld setting with buildings. If I go to the building door, I'd like to jump to the layout side said building. But if I exit the building, I would like my character to jump back to the overworld in front of that building.

    I am guessing you can do this with global variables or something, but I'm curious to know if anybody has an easier solution

  • Thanks for the replies.

    I saw that thread earlier but had assumed that the screensaver option may have been fixed since 2008. Doing it manually is fine but it causes weird issues from control panel.

  • I've been looking around the forums for an answer but I couldn't find any.

    I'm trying to export my project as a screen saver. It exports as .exe and crashes if I try to launch it. If I rename it to .scr it does the same thing.

    Are screen savers still not supported in the latest release?

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  • Hey Intruder, I tried your game out on a Galaxy S Vibrant and I must say, it runs quite well.

    The floating text and what not is very slow compared to a PC, but the game play seems fine and the buttons seem responsive

  • Perfect my friend, perfect

    Works like a charm. Thanks

  • I'm trying to figure out the easiest way to create a random level (much like the dungeon creator. That part is easy) but with the ability to have the mouse "snap" to each piece

    I'm looking to create somewhat of a level editor, where I can place different blocks down. It doesn't seem too difficult, but the in game snapping idea has me baffled. I'm sure its very simple to do, but the method escapes me

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BiznessMan

Member since 9 May, 2009

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