Hello everbody! The audio interface (https://www.construct.net/en/make-games/manuals/construct-3/scripting/scripting-reference/plugin-interfaces/audio ) just expose the audioContext .
How can I call a function like: runtime.objects.Audio.stop("1") exposed in the event sheet?
here has sample that doesn't work:
http://w1234.com.br/download/testesound.c3p
thanks for all!