M.B.Z's Recent Forum Activity

  • Hey ya'll,

    I haven't been around the forum for a while, been busy with exams and whatnot.

    Following Caspis Sinclair's tip, I had a look at Ashley's Instant Hit Laser example and after some tweaking and trying, I pretty much got what I wanted all along(So, I guess thanks to Ashley and Caspis )

    Anyway, here's the "demo" for those who want to check it out(the green enemy is just for target practice, so don't worry, when I'm finished, the enemies will be a lot more challenging I hope . Plus, in order to influence him, you need to hover over him with your cursor. I had to do it like that, because collision detection just took to many resources when walking AND blasting at the same time. ):

    http://willhostforfood.com/?Action=download&fileid=67602

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    Pixel shader: 3.0

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    Motion blur: HELL YEAH!!!

  • Thanks for the tips.

    I tried out the laser whip thing, but I just couldn't get it to work like I wanted.

    Plus, since I added the light effects, the beams looking pretty good.(Although, I must admit that I've been looking at it a lot lately, so my impression may be a little off.... )

    Here's the new version. I added a big green dot with some very early capture effect.

    I'm working on another approach, though....

    Have a look : http://www.mediafire.com/?mtdddmmktgn

  • Thanks all!

    This really helped me out!!!

  • Wow, thanks, man. That pretty much answered all my questions.

  • Hey, I searched the forum, but couldn't find any answer on this.

    Does anyone have an idea how to make an object move in a circle around a defined center.

    I looked at the available behaviors, but I'm not sure if any of them is capable of doing just that.

    Can anyone shed some light on that?

    Thanks

  • Thanks for the reply.

    I just dropped the sprites completely and just went with particle effects.

    I think that I pretty much nailed the look and feel of the proton beam.

    Have a look :

    http://www.mediafire.com/?jt2wxjzoicm

  • Thanks for the feedback.

    Anyone have an idea how to make the stream look more like a stream.

    What I'm currently using are just little, round, colored sprites and I shoot them out in quick succession so I can us the sine behavior.

    But, it just doesn't look entirely right...

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  • Hey, I started making a Ghostbusters engine just for the hell of it.

    So, here they are, the very first steps....

    http://www.mediafire.com/?hz4ttzh0w0z

  • Hey, I used Construct for the first time today. I did the Ghost Shooter tutorial and made a flame thrower just to play around a little ......

    Have a look: http://www.mediafire.com/?m5yznmm1lmm

M.B.Z's avatar

M.B.Z

Member since 2 May, 2009

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