I guess I didn't have another question really, just brainstorming out loud since I don't really have anyone to bounce ideas around with.
But for the hotbar menu on bottom (not yet put in) I intend on having the skill list as it is, but adding little blue bubbles next to active skills, ones you can drag to the hot bar (like peace making or hide, etc). I will get rid of "hit A to attack" in favor of a button that refreshes based on your swing speed algorithm.
I remember one thing I wanted to ask. What did you mean a button to pop it out? I'm trying to minimize the interface as much as possible so I'd hate to have too much on screen. That's my problem with most MMO games is there are too many things to look at, and most of that comes from the developers trying to balance a game so they keep adding stuff. Look at WOW vs UO: WoW and UO are the same, but to make a class system, WOW had to offer a traditional leveling system (which we do not see in UO). So though you have skills that can be leveled, you are limited to weapon skills based on class, which my game won't be doing. Mine will be a sandbox, build your character how you want it, change it later by doing something else, that sort of thing.
If you guys haven't played Ultima Online, then you probably won't understand how my game will be working or how the menus should work/display for a modern approach to this game play style. Because of this, I recommend anyone interested in my game go play Ultima Online. There is a server called ABCUO and another classic server called T2A (The Second Age) and they are both free so you don't have to spend money to catch up with my mind.