toralord's Recent Forum Activity

  • replace flat raster billboards with raytraced images.

    Yep. Slow.

    I have to disagree with you It could be done and not be slow.

    I was looking at this today in the blender-art forum and saw this topic in it. I checked out the first blend file. when I tested it, it was slow like you said. but another person posted a file showing that it is possible to do it and keep the performance up.

    If you have blender 3D here the link to it.

    http://blenderartists.org/forum/showthread.php?t=156062

  • you should search under the name

    Scirra

    for now on for better result .

    there is no need to change the name.

  • Uh, I'm probably asking a really stupid question but can't you just drop the .dll you need into the folder that your game is in and zip it up?

    I mean, MMF games need that CNC32.DLL or whatever it's called, if you don't have MMF installed.

    Yes you can. I was going to write that you you can do this.

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  • #!/usr/bin/env python
    background_image_filename = 'arrow.png'
    mouse_image_filename = 'redcube.png'
    import pygame
    from pygame.locals import *
    from sys import exit
    pygame.init()
    screen = pygame.display.set_mode((640, 480), 0, 32)
    pygame.display.set_caption("Hello, World!")
    background = pygame.image.load(background_image_filename).convert()
    mouse_cursor = pygame.image.load(mouse_image_filename).convert_alpha()
    while True:
    	for event in pygame.event.get():
    		if event.type == QUIT:
    			exit()
    	screen.blit(background, (0,0))
    	x, y = pygame.mouse.get_pos()
    	x-= mouse_cursor.get_width() / 2
    	y-= mouse_cursor.get_height() / 2
    	screen.blit(mouse_cursor, (x, y))
    
    	pygame.display.update()[/code:2cmpbzwh]
     , This works in works construct too.
    I am going to a start using python lot more.
  • While you are on it, David, can you make our games too? With awesome graphics and all that. Make that MMORPG! Oh, and I'll have a pizza with soda, please.

    David if you are going to make his MMORPG I want one Too!

    And a Pony!

  • I don't see how such a feature is necessary if Construct would just create all those instances upon pasting foreign objects into a new CAP.

    No, the reason why copying from on cap to another don't work is because it dose can't read data between caps.

    so if the object do not exist it would just freeze trying to make because the event sheet can't make objects and from the way you say it what is the point of copy and paste if pasting it don't bring all the data it just create new ones.

    Let say that the part of code that you are copying has a set animation action in it that animation won't be there it would be a 1 frame blank sprite.

    That why I through out the idea of a some kind of import feature.

  • The best way I can see this working is to have a Link To .cap feature,

    that a connects to to the cap that you pick,

    and when you copy and paste events from one cap to another cap

    all the objects, variables, behaviors, and effects, and etc. that are in the copied event can be brought over with no problems.

  • UberLou thank you, It plays great on the newer version of construct just had to fix all of the controls. just playing the demo It has it dose you would want in a 2D fighter like street fight so I am looking forward to to going through the event sheets editor.

  • > I would really love to see you finish this project.

    >

    Thanks! I'm still working on my current game current game, but possibly afterwards.

    Yea, great game there. I am looking forward to playing that one too.

  • Okay you guys don't get it, here's how you use Never

    Let's say you 're making a sprite and you have a lot of really cool animations for it. But then you make a really crummy animation. You don't want to ever show this animation because if anyone saw it you would be very embarrassed! You could use Never for that!

    <img src="http://i46.tinypic.com/97kubs.png">

    See? VERY EASY

    Now let's say your cat is standing in front of your monitor and you can't see the whole screen. I'm sure we've all had this situation happen from time to time! It can be very difficult to play games! You can't move your cat because it will bite you

    You can use never to make sure your player doesn't go behind the cat, then you can play your game...

    <img src="http://i50.tinypic.com/2z85d9s.png">

    Again a simple and elegant solution that would not be possible without Never!

  • if anyone is interested i'll dig up the .cap file, though I'm not sure how compatible it is with newer versions of Construct.

    I would really love to see you finish this project.

    Dig it up. Please, find the cap.

    I still got 98.9 and from the looks of you combo system it will work.

    It looks like your doing what Lost my Keys pointed out to me in the post earlier and use the animation to chain a combo.

  • [quote:3c3t734f]Anyway, since Construct is a game maker, and not an app-making-app-maker, I really doubt your request will be filled.

    This feature would be great to have.

    Even though it is not an app-making-app-maker I would love to have this feature really.

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toralord

Member since 28 Apr, 2009

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