it all makes sense
you'd be surprised how nice the wobble would feel
load up the original katamari thing I posted
and stretch the katamari a little bit
so it's an oval and then run a preview
it has a nice feel to it
very katamariesque <---that's a real word, look it up
That's true, it's a very nice feel.... hmm...
Well I think that what's most important is getting the invisible circle idea to work, and if it does, then maybe the wobble and oval thing will come next.
I'm pretty sure the katamari in the original video i posted has no wobble at all and it still functions fine...
This invisible circle... how can this work? I understand the concept, just not how it would be done.
The invisible circle needs to be the one picking up the objects, but they'd appear to stick on the real ball. I think this mechanic, once mastered, would fuel the whole game and it'd be easier from there...
Perhaps the circle should not be a physics object at all, but rather a platformer object that is somewhat "bouncy"? I'm not even sure if the katamari has physics on the video..