Radix's Recent Forum Activity

  • The plan was to remake the whole thing, but I don't see myself having much free time for the next couple weeks at least. So far it's about 90% of the first dungeon.

  • Yeah, the alpha thing is annoying, as far as I can tell it's 3D Box weirdness.

    I've found that engine I posted is actually pretty crap, once you add a few hundred boxes the framerate takes a big hit. I've improved things by taking the redundant stuff out of the loop and removing the family attribute--adding the repeated code back (like I did for the competition) in for the most common static features like walls and floors.

    Special bonus screens:

    Also: LD14 results are in. Standard Waiver got 7th Overall and 5th in the Technical category out of 121 entries.

  • Coming back from a community hiatus I got some of the gossip I'd missed about "MMF Replacement" from some of the old gang on MSN. A bit later I tried an early version, and since then have been downloading, but not actually using until a couple weeks ago, each update.

  • Thanks for the feedback, guys.

    If anyone actually is interested in the source, here's an improved, stripped-down version that I just cleaned up for a little project I started tonight. This time it uses families for positioning the 3D boxes, so adding new walls is much less of a hassle.

    http://phenex.googlepages.com/loz03.cap

  • Oh, and welcome to the forum

    Thanks. I thought I'd registered ages ago, but I guess not.

    Don't forget to make bug reports if you get crashes or things don't work like you expect, so they can get fixed.

    I meant to keep a log but didn't get around to it. The only things I remember are a crash related to improperly referencing layers by name and an odd "3dcube object: zero depth" or something error which didn't reproduce.

    I was surprised when running out of vram didn't cause a crash. Making it possible to set all sides of a cube to use the same texture (preferably with settings for the rotation of each face) would help with that.

    I'll do some proper reports after the compo when I go back to clean things up.

  • Ludum Dare is a 48-hour competition. I hope nobody learns anything besides really broad ideas from the source, because the emphasis was on speed. I did initially attempt to use families but I found that the results didn't behave as I expected, so I ditched the idea and moved on. Go ahead and improve the engine if you want.

    Delete the registry key CURRENT_USER\Software\LD14IPEC (or just change the first frame's source) if you want to try again. Sorry that bothered you, but it was done for a reason.

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  • My first Construct game, made in under two days for Ludum Dare 14.

    http://www.ludumdare.com/compo/2009/04/ ... rd-waiver/

    I've gotta say, even with the occasional spontaneous combustion Construct is a real pleasure to work with after years of tricking MMF into stuff. Great job, guys.

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Radix

Member since 19 Apr, 2009

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