ill try and keep it simple.
I have a Character with 2 sprites that are pinned, the body and the head.
I have the head rotating slightly slower than the body to try and make it feel more realistic.
the problem is, because the head is rotating faster than the body, the head can end up facing 180 degrees backwards relative to the body if the player moves the mouse behind the character too fast.
I'm struggling to figure out how to stop the head rotating behind the body if that makes sense.
I haven't been using construct for long so its probably an easy solution for most.