Well, I just started using Construct, and I've been playing around making an RTS based on the RTS example that comes with the program. Right now, when you set the units to avoid eachother, they sort of smash into eachother and come to a standstill before moving again.
Obviously it isn't very realistic for people to crash into each other like this, so I'm wondering if there's a smoother way to make the units avoid each other.
Also, I want the units to kind of spread out at their destination. I tried making them move to a random point around the mouse when the player clicks, but often their destinations still overlap and they sort of try to "fight" for a specific spot. It'd be nice if I could have them move to a position around the destination based on where they were standing when they started, since that would fix my first problem as well, but I have no idea how I would pull that off.
Basically my question is, what's the best way to set up RTS movement for human units from a top down perspective?