I need some help. I'm trying to make a custom sprite plugin. Every single tick I need the object to be drawn. Doing this in Instance.draw:
this.runtime.redraw = true;[/code:16dm2ycx] doesn't work. Any ideas? Note: I looked through the source code and it should work...
I think a cool new feature would be to allow plugins to be made with Python. I personally prefer Python over C++ (a lot more experience in Python) and I think it would be much easier for some users to download Python rather then find a C++ Compiling Program that actually has all the required headers, libraries and what-not.
Still happens. I've tried all the create object functions, no go. Same error message for all of them.
System.CreateObject(LGPGuiWindowProfile,0,400,300)[/code:1ux2mmzi] Gives me the error "NoneType object is not callable"
Well, if python is fixed to a full extent so the game creator doesn't even need a python install, yes.
But if the game creator still needs a python install you'll have to update because each new version is installed in a different directory.
You should post the error you're getting it and the code you're using.
My friend linked me to it, no idea how he got a hold of it.
Agreed, this would be a useful feature.
Ahh, I completely overlooked that.
Cheers.
There should be an action for the sprite that allows you to load a static image file (.png, .jpg, .bmp, etc) on to a sprite. I currently need this for a little project I am making.
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I didn't read the whole topic but maybe you could use a php file for the webserver. Before I found out that construct sdk was incompatible with express 2008 I was in the process of conceiving a Socket object that sent and received lines from a web server. Anyone fully willing could make one out of sockets - although if they want a socket object they need to wait for me to get another C++ program.
Oh alright. I'll look into it. Cheers.
Member since 13 Mar, 2009