Zack0Wack0's Recent Forum Activity

  • I made a Function plugin.. but I don't know if it's like the old one enough because Construct Classic doesn't work on my WINE install.

  • Bump, fixed things. Hooray for the holidays. I'm working on some new plugins now!

    EDIT: I've made a function plugin, you can download it here. If anyone could please test and I'll fix any bugs with it before I add it to the main post.

    Alright, so I'm probably not going to finish the physics. Anyone else, feel free to do it, although you were already rightly allowed to.

    I'll make smaller things.. actually there's quite a few 'big' ideas (3d objects, among others) that I can easily see myself being motivated to make over physics for some reason. Just something about physics that has me lacking the motivation to work on it. Maybe it's hatred for my physics class turning me off T_T.

  • Switching the physics thing to Box2DWeb instead of Box2DJS, which will fix the sh*tness that my alpha version of it had, hopefully. I'll fix the plugins soon, the one moment I think I have no schoolwork is the moment I get heaps.

    1. I think it would be nice to have a unified system of checking for new plugins and installing any new desired plugins from inside C2. Correct me if I am wrong but I think the way it currently works is by posting new plugins in the forums (such as scirra.com/forum/zack0wack0s-construct-2-plugins_topic43422_post271418.html where you download them and manually install them. I am thinking about a system that would allow you to check for and install new plugins from inside C2 (and then perhaps restart C2 (if needed) after new plugins are installed). It would also be nice to have which versions of C2 (r51 for example) the plugin has been successfully tested in. Also giving it the ability to detect, download and install an updated version of a previously installed plugin would also be great. This would also probably include some extra work on the web site.

    Yes, basically every game engine has their own little asset library like this. If you allowed people to upload content too, like images and audio, it would be nice. Not necessary to have the files stored on the site too, you could make it download from a remote repository which would have an update notice file with the latest version information.

    Also, yes I really do want to work on the physics plugin! I'm just finding it hard to get motivated to make it because hilariously enough I hate event driven game engines.

    EDIT: I'll try and work on it this weekend. I think I already said that, but this is the first free weekend coming up I've had for a while.

  • Maybe google doesn't like Safari?

    Sorry, how is this relevant?

  • OK, I fixed it myself. When the socket receives a message from the server it pushes the message to it's internal data stack. When you access Socket.LastData it uses the message at the front of the data stack (index 0) and then removes it. The only thing is the name of the property now doesn't fit a tiny bit, but I'm just going to leave it for compatibility and so that it fits in with the official plugins.

    Re-download from the main post for the updated version.

  • Joomla is just a content management system, it just allows you to easily setup pages on your website, account systems, etc. You can upload it straight to a website as you normally would, via FTP. If you want to insert it into a Joomla page then you will need to do what Ashley said.

  • All versions of Android since Android 1.0 have had embedded OpenGL support on all phones. I think hardware acceleration depends on the phone hardware (any mediumly priced phone and up should have it), however I think all Android 3.0 phones will have hardware acceleration too.

  • This would require a server-sided solution (so something like PHP).

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  • It'll only clear if they clear the cache, not the cookies.

  • It wasn't mentioned on the release page, so I doubt it.

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Zack0Wack0

Member since 13 Mar, 2009

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