When I specified my steam id, it worked. isOk:true. Before that, I specified the id of a friend.
After reading the steam documentation, little became clear to me. Where can this be used in the context of Construct 3?
Can you tell me what tools you use and what knowledge in a particular field is needed to do something like what you are doing now?
I need more steam features, for example, extended statuses in the friends list (where you can see that the player, for example, is in the main menu). But I don't understand where to start in order to do this, integrate and make it work with the Steamworks for webview 2 plugin, as you did.
Currently, the functionality of these plugins on webview2, including yours, is very scarce. The same Greendings is more functional, but it is on nwjs. It is important for me to use webview 2.
Maybe I don't understand the logic of "networking". Do I understand correctly that by entering the steam ID in the first column and the message in the second, after clicking on send in the steam, a message should be sent on my behalf to this user? There were no mistakes. Nothing just happened, even in the source code itself.
Network Messaging doesnt work
Member since 20 Dec, 2023