gaboduarte's Recent Forum Activity

  • Hey, this is looking good!

    I'm sad to say, but I'm working on a similar game!

    It's also a roguelike, with an explorer/tomb raider theme where you play in a dark enviroment!

    But my game has an arcade vibe to it, so I think it will be different after all!

    But anyway, your game looks very cool!

    I'm having a bit of a problem when I walk - if I press the keys too fast it ends up not walking (or sometimes it misses the grid).

    I love the evil darkness lurking around you, it makes everything looks very tense!

  • Here's my WIP game:

    <img src="http://img109.imageshack.us/img109/2210/layouttiles.jpg">

    Lots of "explorer's in tombs" games being made lately...

  • Wow! This is fantastic!

    I'll be doing this tutorial soon!

    Great stuff as usual, Quazi!

  • I'm getting the same error

  • Hey, nice game concept!

  • Hey, I didn't know about the Clamp() one! Awesome stuff, will save me a lot of sub-events!

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  • Can't download it, it had a 10 download limit, and now it's gone... Maybe you should follow these men's advices

  • There it is. Of course I'll have to improve it, and the art and button feedback sucks, but you can have a nice example of how it works:

    http://www.gamma-beam.com/construct/tileSetCreator.cap

    It's a very simple concept, but it will work fine with what I need!

    I'm building 8x10 tile sets, and I'll stick these sets together to form an ever-growing, semi-random dungeon. This will be an exploration "roguelike" maze game.

  • Hi Russ!

    Thanks for the reply! I think I get you.

    Right now I'm working on a "tileset editor". It lets you intuitively change the tiles then save it on a big array. I'll post it here once it's done!

  • Thanks a lot, KrushSponge

  • I've been busting my head trying to do something on my own, but I guess I'll have to post it here so you guys can have a look.

    I've been trying to make a randomized "dungeon" level, made of tiles. But instead of having each tile randomly (or at least following some laws) on the screen, I must use some predesigned sets of tiles (let's call them "rooms") of 5x5 tiles, for example. Then, at level creation, these rooms will be placed randomly.

    What's the best way to do this? I'm thinking about having a TXT file with the information of each room's layout, then choose each of these rooms and create each tile on the screen. But what's the best way to do it?

    I'll begin this right away, so I can post some of my efforts here!

    **Edit**

    I made a TXT with this structure (using a 5x3 tiles room):

    1= 3,1,1,2,2,

    2,1,3,3,3,

    3,2,1,2,3;

    2= 1,1,1,1,1,

    1,2,2,2,1,

    1,1,1,1,1;

    But since the Text Manipulator reads the files line by line, I had to go with this:

    1= 3,1,1,2,2,2,1,3,3,3,3,2,1,2,3;

    2= 1,1,1,1,1,1,2,2,2,1,1,1,1,1,1;

    I decided to use one array to store every room in the game: Using X for the room and Y and Z for the tiles position (X and Y).

    So now I'm trying to make the Array with the Text Manipulator... Any advices?

    **New Edit**

    Hmmm... I messed around with the array and now I'm thinking about using the APPs to create a level editor, saving the array positions...

    Is there a way for me to write a TXT file then have it loaded into the Array with the "Load from file" command?

  • This is so... deceptive! I can't even understand what made me losing.

    A little more work in this and it should be fine (pointing out what DID kill me - or have a dying animation to make me at least have a guess on what killed me)

    But I'm having a (rough) nice time with it. I just wish there is something in the end, or else I'll be really pissed!

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gaboduarte

Member since 22 Feb, 2009

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