madster's Recent Forum Activity

  • Oh.

    It's just that I've never seen a hard clamp on a variable, anywhere, ever. So that would be really confusing to me

    Also: it's just one action per variable under a single event. Not really a lot of work to do.

  • someone should make a game about Clippy and it's neglected future.

  • On Topic:

    The avi object will show playback controls, so you probably want to avoid video files for this reason only.

    Off Topic

    I hate cutscenes, I love manuals. O_o

    Whenever a cutscene comes up, my mind goes "oh, I gotta stop playing and watch. I wonder how long it will keep me from playing". I really enjoy GTA's dialogue en-route to the mission location, you're still playing and you're also getting briefed, kinda like HL2's in-game cutscenes but better.

    My take : Cutscenes are a holdover from movies, just like old movies had a holdover from books so they had a lot of text to read at the beginning and end. Movies got rid of that and we should get rid of cutscenes too.

  • if you're doing timers with events do NOT use ticks, DO use timedelta!

    This will ensure your grenades always take the same to detonate, no matter what computer the game is running in.

    Signed

    CEAT: Coalition for the Ethical Advancement of Timedelta

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  • Plugin has been updated a bit. Im working on the adaptation to a behavior.

    Deadeye gave me the idea to have the option that when you set a state to true all other states are turned to false by default. this would be in addition to the normal changing state options. Do you guys agree or disagree?

    Well, if more than one state is on, then it's not really a state machine so I'd say it's a good idea.

  • Wooo!!

    I like the grouping feature. Useful!!

  • The Construct installer only needs network for the external bits (VC and DX redistributables), which you could download separately and keep.

    they HAVE to be installed though. Really really, no way around it. If Construct crashes on startup, you probably skipped one of those.

    So, download those and when installing offline, install the VC and DX redistributables first, then install Construct and cancel the network installs. No net will be required that way.

  • okay.

    so what is it that you wish to accomplish?

  • If you have global vars, then have a global event sheet with events for those vars

    create a new event sheet named "global" containing

    always: set global('asdf') to clamp(global('asdf'),0,10)

    then include that sheet in every layout's global sheet.

    You have now a centralized place where to set your maximum and minimum for these global variables, and the regular variables that do not need clamping are unaffected =)

  • thx =D

    hopefully no one is harvesting wave accounts yet.... I'll have a look at it later

  • I've used Particle Illusions 3 and yes it's there.

    In fact, it's pretty much in every design software with particles I've ever used.

    Doesn't mean it has to be in here, though design software is for offline, not realtime. They also have perfect collision response and they take a lot of time to render.

  • does Range Tinter work with alpha?

    Just in case it doesn't, or if you want to retrofit Color Replace with alpha support

    Premultiplied alpha means color rgb(0.8,0.8,0. with an opacity of 50% gets stored as rgba(0.4, 0.4, 0.4, 0.5).

    To get the original color, just divide by the stored alpha!

    color = rgb(0.4, 0.4, 0.4) / 0.5 = rgb(0.8,0.8,0.

    then do your color replacing magickqs and then re-multiply by alpha.

    *All vector notation here is faux and does not work at all like that in shader code.

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madster

Member since 17 Feb, 2009

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