madster's Recent Forum Activity

  • Actually it would be useful to be able to store mathematical functions

    Perhaps it's easy to do so with Python?

  • these algorithms aren't useful unless you're doing exact 2x or 4x, which is normally not the case in a 3D accelerated environment. Also, I believe (not really sure though) that the algorithms are not pixel-shader friendly.

    Dunno about getting them to work in Construct, but I wouldn't count on it.

  • Sorry for bumping an old topic but Memorized was featured in the September issue of the French gaming magazine

    Joystick

    .

    At first glance I thought we finally had PC joystick support T_T

    Oh well.

    Hey, congratulations! you're on print!

  • yeah it's more than a bounding box... it's an Axis Aligned Bounding Box

  • interesting concept

  • yeah, supposedly Win7 is more stable because and secure because of reworked internal stuff.

    That reworked stuff includes the method that virtual drives, firewalls and antiviruses used in older versions of Windows.

  • hey! it's fun!

    I love cannabalt hehe.... nice use of particles!

  • I tried to combine the two , pong and breakout.My next stage i will try to combine breakout with space invaders.

    :O I did that once... actually it was my first Construct game, so it's kind of broken

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  • The Bespectacled One's and Mary Jane's.

    Will it blend?

    I like the look of Mary Jane's (flashy, gamey) and wording of The Bespectacled One's (it talks to coders).

  • hard in, smooth out? or smooth in/out?

    I assume you want the sine to drive as an interpolator

    I have no idea what I just said.

  • yeah, well put, Lucid.

    in this racing game (youtube it, for reference) you go faster if you stick to the road and there are dirt roads, off-road is the slowest, then dirt is faster, then tarmac is smooth sailing (even sort of boring). I guess the idea was having to decide which shortcuts to take, taking them right and judging if the terrain and accidents would really shave off the few seconds you need.

    But it turns out it's rather bland.

    I love GTA to tiny bits, you just get out of the apartment and get into trouble. I walk around places, see the sights (sights in FUEL are great, but samey since it's a rural zone) and then mess with somebody or steal something and then run away from the police, which usually escalates to "omfg helicopter after me" levels. Which is fun. It's the minigame of getting away with it. And as a reward I get to keep the car I stole. I used to collect police cars, for example. SWAT vans, etc. The difficult kind. In FUEL you can just win or lose the race and that's it. It's even hard to crash, you'll usually just bump into things and keep going, you have to go really fast to get into a real crash.

    come to think of it, a multiplayer circuit editor or just getting jumps graded would have spiced things up. Even grading spectacular crashes. You think that would do it? or is open world a no-no for racing? has anyone tried the OTHER open world racers? (Test drive Unlimited and Burnout Paradise) are they any fun? why?

    It still puzzles me that I found Minecraft addicting considering its simplicity. I inmediately started tunneling. Perhaps the promise of a large hidden mine? or the goal of building a nice fortress kept me interested. Maybe multiple simultaneous goals is the way to go?

  • Hello everyone.

    I played a little minecraft, I'm playing FUEL right now.

    Minecraft is addicting as hell, even though it's not even finished and has no objective or reward system.

    FUEL is a racing game with 14400 square Km worth of continuous free roaming terrain for offroad, with swirling dirt and paved road criss-crossing it and ramps, junk and forest spread all over the place. Somehow, it manages to feel boring (or so I had read, now I confirm).

    Why is that? Given my interest into procedurally generating game worlds, I'd like to read your thoughts on what makes a game FUN or not, specially if it has a really large and continuous world.

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madster

Member since 17 Feb, 2009

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