hey thanks, desmonaut
scrolling is infinite in the sense that it'll never stop scrolling, and the layer with the floor has scrollrate=0%, so the object is rather small. It's intended for brawlers or platformers, but could be used in sidescrolling shooters too.
Of course, distortion becomes severe, and you need a tiling background which I didn't include
I noticed that using bigger blocks (or "scanlines") makes it matter less, so either limit scrolling or use bigger blocks. But if you're gonna use small scrolling you'd be better off using box3D or sprite shearing.
I'll post an update with proper floor art next release, gotta make it so I can place more than one of these (currently uses a global for holding the number of required blocks). Tried using scaling and remembered perspective isn't linear, so that's for later too.
Any ideas/examples on changing the terrain? can't remember any old game with this kind of floor that did change the terrain seamlessly.
Is this turnable into a plugin?