planerunner's Recent Forum Activity

  • Welp, I've combed the forums over for something about this, but not finding much.

    So, here's a distribution/piracy question.

    Let's say I manage to make a game I want to sell. And I want to prevent it from being pirated. How would I go about trying to secure it? I've read up a little on MD5, and such. I know Construct generates a single .exe file. I figure a 3rd party installation program might be needed, but I wanted to see what solution Construct users have come up with (if any).

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  • Hm.

    So out of the following options:

    -Construct can't do this yet

    -Construct can do this, but you have to use the source

    -I'm a total noob

    . . . it's 'I'm a total noob' for the win!

    thanks for setting me straight deadeye (loot: elite forum posting +10). Now to de-noobify my mouse cursor...

  • Okay, a somewhat simple idea continues to mock me. I've searched the forums, I've searched the wiki, I've hunted through all my example cabs. See, it's over in the corner, still mocking. Anyhoo, I'm trying to find a way to make a simple custom cursor for my game instead of the standard Windows mouse cursor. Yet, the closest I've found in my search is this thread:

    it mentions plugins. I can handle plugins. Plugins make my life easier . . . unless they haven't been made yet. Has anyone found a way (simple or complex) of putting a custom cursor over the windows mouse cursor in a Construct game? Surely there's a way to do this and I'm just being a silly noob.

    (see, it's still over there mocking me . . .)

  • Wow, better responses than I hoped for! The family and group selection ideas look like a great foundation to getting the rows going. Gonna try these tommorrow, er, later today now that it's so late, and see what I can come up with for movement.

    Must.Get.Sleep.

  • Welp, I realized I didn't quite explain what I was wanting to do correctly. My goal is to make a controllable row of destructable units, that stay in formation. You control the entire row, not the individual units. Kinda like a unit of fighters in Home World. Each fighter in the row can be destroyed individually, but the player controls the entire row.

    The original idea I had was to use a container and turrets. You take a rectangle, attach 4 turrets to it in a row, and attach a soldier sprite to each turret. The problem is that if you pile everything into a container, and you destroy 1 turret, all turrets in the container get destroyed.

    Honestly, I think the RTS template included with Construct was a better way to do this. But I don't know of a way to make the units move in a row instead of an unorganized mob. I thought the container/turret idea was a simpler way to try to do it, but it might not work.

    Anyone have an idea on either option?

  • Hello all,

    I'm a bit new to Construct, but I've chewed through the demos and tutorials. So far, I've gotten pretty far on an idea but I'm currently stuck, even after searching through the forums.

    I'm trying to make a controllable row of soldiers. Nothing very fancy, just add a soldier sprite to a couple turrets, and add turrets to a rectangular container, right? Well, just one additional feature - I want to make the soldiers/turrets individually destructable. They get shot, go boom as individuals instead of ALL of them at once, basically. That's my goal.

    Is this possible with containers? if so, how?

    if not, what would be a good alternative?

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planerunner

Member since 13 Feb, 2009

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