Are there right now difficulties or obstacles in using Construct that makes working on big projects (games) difficult or not smooth?
For example: re-creating the SNES version of Zelda, a remake of Larry 1, a Sam & Max adventure, Fallout 2 (didn't play that one) or Sim City.
I think the limit of the size of a game is set by the computer's hardware the game is supposed to work on, or the Construct user.
Correct?
I believe I have read improvements will come in later versions to oversee projects in a better way and that V-ram control will be enhanced, so perhaps this topic is not about these 2 "issues" I already know of.
(using the search-function I found someone saying a tile-editor is missing and: the 2 topics: "Switching from GM - big projects in construct?" and "buG?")