mumu64's Recent Forum Activity

  • I created 2 sprites and placed them above each other on the canvas.

    Then I clicked on sprite 1, created a container, together with the 2nd sprite.

    I added the event: on start of layout: create sprite 1.

    Sprite 1 appeared in the preview, but sprite 2 didn't.

    Isn't that supposed to happen, when a container is used?

    If it's not, my wish is to place some sprites on the canvas in a way I want them to be displayed (with the correct positions, compared to eachother, kind of like an inventory).

    And then when the right event comes along in runtime, I would like the group of sprites to be displayed on the layout, as I placed them on the canvas.

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  • For your amusement, something I found: a piece about isometric development

    http://projectzomboid.com/blog/index.ph ... velopment/

  • So that is what I missed.

    I added:

    always>sprite2 x = sprite1.x, sprite2 y = sprite1.y

    And I get the result I wanted and expected, from using containers.

    Thanks

  • As I understand from the Wiki, If 1 sprite is created, the 2nd sprite will automatically be created too, when the 2 objects are in a container.

    This doesn't work in my new test cap, though.

    I created sprite1 and sprite2. (red and blue simple square) I placed them so that they overlap eachother.

    Clicked on sprite1, add container --> clicked on sprite 2.

    Now when I click on sprite 1, sprite 2 gets a yellow outline, suggesting it is in the same container.

    But when I create sprite1 every 1000 ms, there is no sprite 2 to be seen in runtime.

    (using: C0.99.96)

  • Does anyone know if this is workable in combination with C1?

    https://www.mochimedia.com/developers/achievements.html

  • Here is my post to thank Scidave for the tutorial of this awesome subject. Have not tried the tutorial yet. Hoping it is "foolproof".

  • Here is my post to thank Scidave for the tutorial of this awesome subject. Have not tried the tutorial yet. Hoping it is "foolproof".

  • 3- I would like to see the condition "when motion has stopped". Is that possible?

    1. You should be able to both at the same time. If you can, send me a CAP file showing me what you're trying to do, and I'll help you out.

    Thanks for answering. When I get to it, I'll try this in a new cap and send it to you when it doesn't work.

  • Is it possible to zoom AND move towards an objects at the same time, in 1-, 2- or 3000 ms?

    Right now I only can make it do either one, followed by the other one. I would like to see it moving and zooming simultaneously, in about 2000 ms.

    edit: 2 more questions

    2- If you would want to always show something on screen (for example a healthbar), when the Magicam is zooming. How do you do that?

    3- I would like to see the condition "when motion has stopped". Is that possible?

  • Another (rough sea as well) interesting example. *downloading*

  • very pretty cloud effects (based on screenshots) ?

  • Don't you want to put this into your own Draven's examples-topic?

    Thanks for sharing, I saved it for future reference.

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mumu64

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