mumu64's Recent Forum Activity

  • +1

  • Thanks suntemple!

    Does the plugin work when using Intel XDK --> export --> Android Play Store?

    Or when published on ios?

    Or on a self published html5-site/game?

  • Although I cannot test it out right now, this tutorial from Ashley answers my question. Case closed. ^_^

    https://www.scirra.com/tutorials/70/off ... onstruct-2

  • A website explained the following:

    [quote:2jtnnal4]The cache manifest file is a simple text file that lists the resources the browser should cache for offline access.

    Referencing a manifest file

    To enable the application cache for an app, include the manifest attribute on the document's html tag:

    <html manifest="example.appcache">

    ...

    </html>

    The manifest attribute should be included on every page of your web application that you want cached. The browser does not cache a page if it does not contain the manifest attribute (unless it is explicitly listed in the manifest file itself. This means that any page the user navigates to that includes a manifest will be implicitly added to the application cache. Thus, there's no need to list every page in your manifest. If a page points to a manifest, there's no way to prevent this page being cached.

    So I should perhaps remove this, manifest-part out of the index.html site?

    Is there already an option in C2 that can do this for me?

  • hello linkman2004! I have tried that and while I might solve this with some shortcut combination for my own browser, what about the unknowing visitors?

    What if I upload a new picture on my html5 site and old visitors see the old picture and would not know they are seeing old content.

  • I know this was mentioned somewhere else on the forum, but I cannot find it anymore.

    Whenever I change content, for example an image (sprite), my Chrome browser keeps showing the old content, unless I go into incognito mode. Even after reloading.

    Is there a way to solve this?

    For example: on start of layout: clear browser cache. (but not the whole browser, of that poor user that came across my HTML 5 game ^^)

    Or something like this?

  • You need create an app in Facebook Developers, and put the secret ID in the Facebook plugin properties in Construct 2. Do you know made this? Sorry for my bad english.

    Thanks, I will try that.

    I already have a FB ID though. And I put it in the FB plugin.

    I thought the secret ID was not necessary, unless I want to do anything with scores? (I only want to post a message on FB)

  • 1 friendly, gentle and not obtrusive bump ^^...

  • How do I let the player post a (simple) feed on facebook, from within my game?

    (platform: html5 game, run from a browser, but I might also later try this from the Play Store)

    So: player clicks on facebook-icon. After clicking on the facebook icon, several screens and options (I do not know in detail how this looks like, or what options there are) let the player decide to post a message on his/her facebook wall with a text, like "my score with this game was xxx".

    This is what I have done so far, without any good result:

    I have registered as a facebook app (it's in development mode) and received from FB an APP ID.

    I have read the Scirra manual, outdated tutorials and I have experimented.

    2 hours later I am writing this forum post.

    So far the only thing I could think of trying was:

    in C2:

    click on icon --> go to url: "https://www.facebook.com/dialog/feed?app_id=MY FB APP ID".[/code:1ddimlhj]
    Result: browser goes to facebook. Facebook says:
    [i] "you gave an invalid parameter to this feed. 
    API error code: 100. 
    API Error Description: Invalid parameter
    Error Message: Requires valid redirect URI."[/i]
  • Looking forward to tutorials, thanks!

    I will now follow your axes and arrows link ^^

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  • Thanks.

    I always check the manual first, but I have missed that underlined line. :'(

  • hello,

    One parameter for physics is "stepping iterations".

    I included this for one object at the "at start of layout" event.

    Q1: Later on in the game, another instance of the object will be created. Do I need to include this action again at the creation of future instances? (in the same layout)

    Q2: Do I need to need specify the stepping iteration for other physics objects as well? (or will it be set to the whole project/layout?)

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mumu64

Member since 8 Feb, 2009

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