mumu64's Recent Forum Activity

  • hello fellow creators! I have finished Pro Pusher 64.

    This game is an action puzzle game.

    Blocks of different colors move towards the top of the screen. When your ball of the same color hits a block, you earn points.

    The more blocks you hit, the longer you stay alive.

    Android Play Store: https://play.google.com/store/apps/deta ... gerty.pp64

    Gamejolt: http://gamejolt.com/games/pro-pusher-64/130077

    Thanks for having a look in advance!

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  • Topic starter: Last online: 11 months ago

    ^^

  • I'm interested ^^

  • Thanks!

  • When I do :

    on touched sprite pause

    and global var pause=0 --> set global var pause = 1

    on touched sprite pause

    and global var pause=1 --> set global var pause = 0

    It seems that when I click on the sprite "pause", it first executes the first event, immediately followed by the 2nd event.

    When running the game, you then do not see any change (because it happens so fast).

    What am I doing wrong?

    Or which topic already handled this? I could not find the right search to come up with answers from the forum.

  • For your information:

    GPGS API update: Less clicks for users to sign in.

    http://www.androidheadlines.com/2016/01/google-announces-new-play-games-api-model-for-2016.html

    "With this new API model for Play Games, perhaps one of the biggest changes is that the players will no longer have to sign into their accounts every single time they open a game, but instead, will only be required to sign in once per account. This should help players spend less time signing into Google Play Games services and more time getting to the games they’re trying to play. In addition, Google+ will no longer need to be a part of the Google Play Games account process, so new play games users won’t need to “upgrade their account to Google+” to use the play games services."

  • I never understood why they got rid of this, why couldn't it just have sat there, collecting dust, being useful to whoever needed it?

    But I'm still trying to figure out why they dropped java like a hot potato without even a fallback plan.

    Interesting question

  • Nice! The graphics have a nice Sim city feel.

  • Shoot me down if this already exists or failed to become useful, but I believe that a (pinned) general tips-topic can be useful.

    The following things I find useful myself:

    • selecting a condition or action and press "d" --> make it inactive

    (when to use? For example when debugging or tweaking: keeping the old value in sight, without forgetting it)

    • A tip I have read on this forum was to add a layout to place all sprites and objects, so that your production layouts stay clean.
  • 1 or 2 days ago my project worked fine. On 11 nov I installed 14 windows system updates, rebooted my WIn7 laptop and my project could not load. Windows said in my language that C2 stopped and could not resolve the issue.

    I tested another (small) project and that project worked.

    This is what I did:

    • installed the latest version of C2
    • restarted computer
    • tried again: crash upon loading
    • changed standard program for .capx to notepad
    • changed standard program for .capx back to C2

    No more crash O.O

    No idea what happened... ^^;;;;

  • Thanks for your reply, I will retry to get interstitials working.

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mumu64

Member since 8 Feb, 2009

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